After a disappointing showing at Xbox's Cologne showcase, GamesIndustry.biz editor-in-chief Matt Handrahan, UK editor James Batchelor and publisher Chris Dring unite to discuss the struggles facing the platform holder.
The delay of Crackdown 3 has unquestionably damaged the launch line-up for the Xbox One X, but it also exposes a more severe problem in the lack of system-selling first-party IP. Similarly, the confusion as to who the target audience is for this extremely powerful device throws the future strategy of Xbox into question.
We ponder all this and more in the latest episode of The GamesIndustry.biz Podcast. As usual, you can find all our news, insight and analysis at www.gamesindustry.biz.
Recorded during a recent press trip to Ubisoft's Singapore studio, we're joined by three of the publisher's regional studio heads: Singapore's Olivier De Rotalier, the Philippines' Chip Go and Chengdu's Jean-François Vallee.
The trio discuss the various unique aspects of the games industry in Southeast Asia, the differences in consumer tastes, and the wealth of stories and cultural influences available that can inspire games. They also discuss the talent pool in each of their areas and how they work with local institutes to help grow the games industry in the region.
As always, you can find more news, insight and analysis at www.gamesindustry.biz.
This week, we are joined by Kostya Lobov of legal experts Harbottle & Lewis to discuss IP protection. Before you cancel your download, bear with us - this is an essential guide for indie and new developers on not only how to protect your rights, but also how to avoid infringing on other people's.
Within less than 45 minutes, Kostya attempts to summarise the differences between copyright, patents and trademarks, offers advice on best practices when it comes to setting up a studio and choosing names for either your business or your games. He also touches on how to defend yourself if you're accused of copying the work of another developer, and what to do if you discover your own projects have been cloned.
As always you can find more news, analysis and insight at www.gamesindustry.biz.