The Podcast

Fortnightly updates and insight into the global video games market for industry professionals, aspiring developers and more. The GI.Biz's world-leading team of experienced trade journalists will be joined by some of the most notable figureheads and promising talent from the industry, lending their thoughts on the latest trends in the market
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The Podcast



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Now displaying: 2017
Dec 20, 2017

The team reflects on the games we have most enjoyed over the course of the year, ranging from major AAA blockbusters to mobile hidden gems – and, of course, a certain Switch game.

Our collective game of the year may not come as much of a surprise, but listen in to find out which other, more unusual titles we've been playing across all platforms.

We also discuss which games we're most looking forward to in 2018.

Dec 15, 2017

We're privileged to be joined by three prominent actors from the world of video games, all of whom appeared together in Assassin's Creed Origins. Our guests this week are Abubakar Salim (who plays main character Bayek), Alix Wilton Regan (Bayek's wife Aya) and Zora Bishop (Cleopatra).

The trio share their experiences with performing in video games – which in Alix's case stretches back to 2009's Dragon Age: Origins – as well as the merits of voice recording versus motion capture and the challenges actors face as publishers turn their attention to established Hollywood talent.

As always you can find all your news, analysis and insight at

Nov 28, 2017

We're joined this week by Gary D Nissenbaum, founder of the Nissenbaum Law Group, to talk about licensing out your IP.

Gary talks us through the pitfalls to watch out for, such as termination rights, and offers advice on how developers can ensure their property isn't abused by licensees.

The discussion covers everything from merchandise to cosplay, and even touches on how best to secure other licenses that you can develop games around. 

As always, you can find all your news, insight and analysis at

Nov 10, 2017

This week, we're joined by a quartet of VR pioneers: Dave Ranyard, founder of Dream Reality Interactive and former Sony London developer; Stuart Whyte, director of VR product development at SOny London; Anna Hollinrake, senior artist at Climax Studios; and Simon Barratt, director and founder of Cooperative Innovations.

Recorded during this week's Develop:VR conference, this episode discusses the next steps for virtual reality, the ongoing hunt for that killer app, the importance of social aspects in VR titles, the evolution of out-of-home VR and advice on how to best get started when developing for the technology.

As always, you can find all your industry news, analysis and insight at

Nov 2, 2017

We're joined by Playful CEO Paul Bettner to discuss his studio's forthcoming release – colourful platformer Super Lucky's Tale – and more.

During the episode, we talk about the potential for family-friendly titles on the traditionally hardcore Xbox One, how less realistic art styles might benefit from the power of Xbox One X and the leap from VR to standard 3D gaming for Playful's Lucky franchise.

We also touch upon recent pessimism surrounding virtual reality, why Playful isn't about to give up on the technology, and how it hopes to break new ground for VR with its upcoming adventure Star Child.

As always, you can find all your games industry news, insight and analysis at

Oct 3, 2017

This week, we're joined by games composer Gareth Coker to talk about his work on titles like Ori and the Blind Forest and most recently Ark: Survival Evolved.

In our interview, Coker discusses the challenges of composing for a game that's constantly evolving through the process of taking an Early Access game like Ark to launch, as well as the varied community feedback he received throughout the project. 

He also talks about conveying the game's thematic mix of prehistoric beasts and science fiction through the music, as well as his work on the Ori series and why he has published the entire Ark soundtrack to YouTube for all to enjoy freely.

As always, you can find all your news, analysis and insight into the business of video games at

Sep 25, 2017

Recorded during the Investment Summit at last week's EGX 2017, we're joined by Good Shepherd's business and product development consultant Ben Andac.

Our latest discussion explores the realm of indie publishing, touching on how firms like Good Shepherd decide whether or not to invest in a new studio, what developers should expect from their publisher and why even a one-game deal has repercussions for your business going forward.

As always, you can find all your news, insight and analysis at

Sep 15, 2017

This week, we're joined by Luke Savage (senior academic development manager at Sony Interactive Entertainment UK) and Marcia Deakin (games partnership manager at Next Gen Skills Academy).

The discussion focuses on the relationship between the games industry and academia – not just universities, but Higher Education and schools as well. With the oft-pondered 'skills gap' making it harder for studios to find the talent they need, what more can the industry be doing to help educational institutes train better potential recruits.

As always, you can find more news, analysis and insight at

Sep 7, 2017

Recorded during this year's European Women In Games Conference, James is joined by Dovetail Games' VP of HR and facilities Gemma Johnson-Brown, Space Ape Games' content marketing boss Deborah Mensah-Bonsu and Nyamyam co-founder Jennifer Schneidereit.

Together they discuss the various challenges involved in not only recruiting more women into the games industry – thus balancing the current gender split of the workforce - but also highlighting the accomplishments of those already established and ensuring their talents are recognised.

We also cover the lack of diversity when it comes to leadership positions, the media, games writing and more.

As usual, you can find all your regular news, insight and analysis at

Aug 21, 2017

After a disappointing showing at Xbox's Cologne showcase, editor-in-chief Matt Handrahan, UK editor James Batchelor and publisher Chris Dring unite to discuss the struggles facing the platform holder.

The delay of Crackdown 3 has unquestionably damaged the launch line-up for the Xbox One X, but it also exposes a more severe problem in the lack of system-selling first-party IP. Similarly, the confusion as to who the target audience is for this extremely powerful device throws the future strategy of Xbox into question.

We ponder all this and more in the latest episode of The Podcast. As usual, you can find all our news, insight and analysis at

Aug 9, 2017

Recorded during a recent press trip to Ubisoft's Singapore studio, we're joined by three of the publisher's regional studio heads: Singapore's Olivier De Rotalier, the Philippines' Chip Go and Chengdu's Jean-François Vallee.

The trio discuss the various unique aspects of the games industry in Southeast Asia, the differences in consumer tastes, and the wealth of stories and cultural influences available that can inspire games. They also discuss the talent pool in each of their areas and how they work with local institutes to help grow the games industry in the region.

As always, you can find more news, insight and analysis at

Aug 2, 2017

This week, we are joined by Kostya Lobov of legal experts Harbottle & Lewis to discuss IP protection. Before you cancel your download, bear with us - this is an essential guide for indie and new developers on not only how to protect your rights, but also how to avoid infringing on other people's.

Within less than 45 minutes, Kostya attempts to summarise the differences between copyright, patents and trademarks, offers advice on best practices when it comes to setting up a studio and choosing names for either your business or your games. He also touches on how to defend yourself if you're accused of copying the work of another developer, and what to do if you discover your own projects have been cloned.

As always you can find more news, analysis and insight at

Jul 19, 2017

This week, James Batchelor is joined by the games industry's power couple: John and Brenda Romero.

In a year where both development veterans are picking up multiple awards - including a BAFTA for Brenda – we discuss whether the duo faces the perception that their careers have peaked, and what they intend to do about it.

We also discuss how Donovan Brathwaite-Romero is coping with the success of Gunman Taco Truck, how the other Romero children are expressing their creativity, and the highlights and lowlights of both John and Brenda's respective careers.

As always you can find more news, analysis and insight at

Jun 29, 2017

Recorded earlier this year during Nordic Games Conference, this is a one-on-one chat with noted critic and avid proponent for wider representation in video games Anita Sarkeesian.

The discussion reflects on her renowned series Tropes vs Women In Video Games, addressing the potential impact it has had, how game characters have changed since it began, where she hopes to see the medium go next, and the backlash she dealt with while working on the project.

Sarkeesian also discusses why diversity and greater representation extends to more than just adding white women into each game, and why the industry needs to keep pushing for new ideas and stories in addition to violence-centric AAA blockbusters.

As always, you can find more news, analysis and insight at

Jun 19, 2017

Editor-in-chief Matthew Handrahan, publisher Chris Dring and UK editor James Batchelor reflect on this year's Electronic Entertainment Expo.

We discuss this year's biggest reveals, the major press conferences, the impact of a higher consumer attendance and the best moments of E3 2017. The discussion touches on the commercial potential for some of the biggest surprises from the week, the challenges particular publishers face, the hype around Xbox One X, the pressure on Nintendo Switch, the baffling showing by PlayStation and more.

As always you can find more industry news, analysis and insight at

Jun 9, 2017

The entire GI team is on board to discuss what we expect (and hope) to see from this year's E3 conference in LA. Our North American duo of James Brightman and Brendan Sinclair kick off the discussion, before our European triumvirate Matt Handrahan, Chris Dring and James Batchelor offer their thoughts.

Across the two groups, we break down what we're likely to see from each of the major publisher and platform holder press conferences, their different strategies in E3s past, the role virtual reality will play in each company's offering, and how the E3 show floor is likely to change with a fresh influx of consumer ticket holders. will be covering E3 extensively over the next week, with streams of each of the press conferences and special daily E3 Briefing newsletters. You can sign up for them right here: (Make sure you're signed up to the Daily Newsletter).

As always, you can find the latest news, analysis and insight over at



May 30, 2017

Senior editor James Batchelor is joined by special guest Inon Zur for an in-depth discussion about video game music.

Recorded during Nordic Game Conference, the composer behind various Fallout, Dragon Age, Prince of Persia and Syberia titles discusses why games should never attempt to emulate the Hollywood method of music production and avoid the process of temp-tracking.

He also talks about his score for last year's Fallout 4, creating the music and ambience of the apocalypse with broken pianos, bowed guitars and garden furniture. And learn of his own route into the industry, from aspiring jazz musician through writing music for Power Rangers and Digimon.

As always, you can find more industry news, analysis and insight at

May 18, 2017

Recorded at this year's VRX conference in London, James is joined by Curve Digital and Kuju Entertainment's Brynley Gibson and Testronic's Julian Mower. The trio discuss the current state of the virtual reality market, the search for new genres, the opportunities open to developers, and the need for better quality and polish in the VR titles currently in the works.

As always, you can find more industry news, analysis and insight at

Apr 18, 2017

This week, Dan and James are joined by Miles Jacobson, studio director of Football Manager dev Sports Interactive.

Skirting around our lack of football knowledge, this episode explores the use of Football Manager data by some of the sport's biggest clubs, the work that goes into adding new features, and demand for localisation from different markets around the world.

Jacobson also discusses extensively his experiences when it comes to dealing with death threats, and the divisive decision to include the impact of Brexit in last year's Football Manager.

As always, you can find more news, insight and analysis at

Apr 6, 2017

Recorded at EGX Rezzed 2017, James is joined by some of the experts and mentors who offered advice at the first of this year's Careers Fairs.

Failbetter's Hannah Flynn, Creative Assembly's Pawel Wojs, UKIE's Sophie Densham and Ant Workshop's Tony Gowland discuss the various potential paths to a career in the games industry. Along the way, they touch upon the importance of an impressive portfolio, the value of experience, the need for dedication and the perils of working for free.

As always, you can find more news, insight and analysis at, and you can learn more about the careers available 

Mar 21, 2017

In the second of our GDC 2017 specials, Dan is joined by long-serving game designer Raph Koster and Subset Games co-founder Justin Ma.

The trio discusses how the Game Developers Conference has evolved over the years, as well as the changing role of consumer and industry events - particularly for indies. They also ponder the biggest challenges that independent developers face today, including the ever-looming obstacle of discoverability, and the rise of indie publishers.

As always, you can find more news, insight and analysis at

Mar 10, 2017

This is the first of two episodes recorded in San Francisco during this year's Game Developers Conference.

Dan is joined by Jason Della Rocca, co-founder of early stage investor Execution Labs and all-round indie champion. Together, they discuss the art of the pitch, how devs can identify new opportunities and gaps in the market, and the difficulties indies and start-ups face in standing out from the crowd in everything from mobile to virtual reality.

As always, you can find the latest news, analysis and insight at

Feb 23, 2017

Dan and James are joined by Thomas Bidaux of ICO Partners to discuss crowdfunding; not only how to get it right, but what to do when it goes wrong.

Following high-profile campaign failures such as Erebus' open-world Apocalypse Now title and John Romero's retro-style FPS Blackroom, we discuss how studios have handled crowdfunding failures, how other devs can learn from them and why remaining honest and transparent with your community is essential.

As always, you can find more news, insight and analysis at

Feb 10, 2017

This week, we present two recent interviews with not only a highly successful games developer but a musical legend.

First up, we speak to Playground Games' creative director Ralph Fulton about the success of Forza Horizon 3, the intricacies of the racing genre and the increased competition in that space in 2017.

Then we have Phil Campbell, guitarist of the world famous rock band Motörhead, and Haemimont Games' Achim Heidelauf to talk about Motörhead Through The Ages, the unlikely expansion to demon-hunting action-RPG Victor Vran.

As always, you can find the latest news, analysis and insight into the business of video games at

Jan 27, 2017

Recorded at Mobile Games Forum 2017 in London, James is joined by Reigns developer François Alliot, Altered Gene's Des Gayle and Space Ape Games' Martyn Jones.

The quartet discusses the challenges that face premium games, the desire for new play patterns in 2017 and the distinct differences between mobile users and other gaming audiences.

Elsewhere, Dan and James reflect on their own experiences with mobile games, the potential for more triple-A brands to improve their output on smart devices following Super Mario Run, and the trappings of the proven but problematic free-to-play model.

You can find more industry news, analysis and insight at

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