The Podcast

Fortnightly updates and insight into the global video games market for industry professionals, aspiring developers and more. The GI.Biz's world-leading team of experienced trade journalists will be joined by some of the most notable figureheads and promising talent from the industry, lending their thoughts on the latest trends in the market
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The Podcast



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Now displaying: Category: video games
Feb 23, 2017

Dan and James are joined by Thomas Bidaux of ICO Partners to discuss crowdfunding; not only how to get it right, but what to do when it goes wrong.

Following high-profile campaign failures such as Erebus' open-world Apocalypse Now title and John Romero's retro-style FPS Blackroom, we discuss how studios have handled crowdfunding failures, how other devs can learn from them and why remaining honest and transparent with your community is essential.

As always, you can find more news, insight and analysis at

Jan 27, 2017

Recorded at Mobile Games Forum 2017 in London, James is joined by Reigns developer François Alliot, Altered Gene's Des Gayle and Space Ape Games' Martyn Jones.

The quartet discusses the challenges that face premium games, the desire for new play patterns in 2017 and the distinct differences between mobile users and other gaming audiences.

Elsewhere, Dan and James reflect on their own experiences with mobile games, the potential for more triple-A brands to improve their output on smart devices following Super Mario Run, and the trappings of the proven but problematic free-to-play model.

You can find more industry news, analysis and insight at

Jan 20, 2017

James and Chris report back from the UK premiere of Nintendo's latest device: the console-handheld hybrid now known as Switch. We're joined by Konami's Asim Tanvir, retailer Mike Fethers and NintendoLife's Anthony Dickens and Thomas Whitehead, who share their views on the hardware, the launch line-up, the price and the challenges Nintendo faces in the year ahead. Meanwhile, Chris discusses his own hands-on experiences with Switch, and James wrestles with whether or not he wants to buy one.

You can find more industry news, analysis and insight at

Jan 17, 2017

The Podcast is back! For our first episode, Dan and James are joined by Kirsty Rigden, development director at UK studio FuturLab, to discuss the firm's first project for virtual reality. We also explore the possibilities for VR – both in the games space and beyond – and where we believe the technology needs to head in the near future. Finally, we hint at what to expect from the team this year and what we're most looking forward to in 2017.

For all your games industry news, analysis and insight, head to