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The GamesIndustry.biz Podcast

Fortnightly updates and insight into the global video games market for industry professionals, aspiring developers and more. The GI.Biz's world-leading team of experienced trade journalists will be joined by some of the most notable figureheads and promising talent from the industry, lending their thoughts on the latest trends in the market
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The GamesIndustry.biz Podcast
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Jun 19, 2017

Editor-in-chief Matthew Handrahan, publisher Chris Dring and UK editor James Batchelor reflect on this year's Electronic Entertainment Expo.

We discuss this year's biggest reveals, the major press conferences, the impact of a higher consumer attendance and the best moments of E3 2017. The discussion touches on the commercial potential for some of the biggest surprises from the week, the challenges particular publishers face, the hype around Xbox One X, the pressure on Nintendo Switch, the baffling showing by PlayStation and more.

As always you can find more industry news, analysis and insight at www.gamesindustry.biz.

Jun 9, 2017

The entire GI team is on board to discuss what we expect (and hope) to see from this year's E3 conference in LA. Our North American duo of James Brightman and Brendan Sinclair kick off the discussion, before our European triumvirate Matt Handrahan, Chris Dring and James Batchelor offer their thoughts.

Across the two groups, we break down what we're likely to see from each of the major publisher and platform holder press conferences, their different strategies in E3s past, the role virtual reality will play in each company's offering, and how the E3 show floor is likely to change with a fresh influx of consumer ticket holders.

GamesIndustry.biz will be covering E3 extensively over the next week, with streams of each of the press conferences and special daily E3 Briefing newsletters. You can sign up for them right here: http://www.gamesindustry.biz/network/profile/edit/email (Make sure you're signed up to the Daily Newsletter).

As always, you can find the latest news, analysis and insight over at www.GamesIndustry.biz.

 

 

May 30, 2017

Senior editor James Batchelor is joined by special guest Inon Zur for an in-depth discussion about video game music.

Recorded during Nordic Game Conference, the composer behind various Fallout, Dragon Age, Prince of Persia and Syberia titles discusses why games should never attempt to emulate the Hollywood method of music production and avoid the process of temp-tracking.

He also talks about his score for last year's Fallout 4, creating the music and ambience of the apocalypse with broken pianos, bowed guitars and garden furniture. And learn of his own route into the industry, from aspiring jazz musician through writing music for Power Rangers and Digimon.

As always, you can find more industry news, analysis and insight at www.gamesindustry.biz.

May 18, 2017

Recorded at this year's VRX conference in London, James is joined by Curve Digital and Kuju Entertainment's Brynley Gibson and Testronic's Julian Mower. The trio discuss the current state of the virtual reality market, the search for new genres, the opportunities open to developers, and the need for better quality and polish in the VR titles currently in the works.

As always, you can find more industry news, analysis and insight at www.gamesindustry.biz

Apr 18, 2017

This week, Dan and James are joined by Miles Jacobson, studio director of Football Manager dev Sports Interactive.

Skirting around our lack of football knowledge, this episode explores the use of Football Manager data by some of the sport's biggest clubs, the work that goes into adding new features, and demand for localisation from different markets around the world.

Jacobson also discusses extensively his experiences when it comes to dealing with death threats, and the divisive decision to include the impact of Brexit in last year's Football Manager.

As always, you can find more news, insight and analysis at www.gamesindustry.biz.

Apr 6, 2017

Recorded at EGX Rezzed 2017, James is joined by some of the experts and mentors who offered advice at the first of this year's GamesIndustry.biz Careers Fairs.

Failbetter's Hannah Flynn, Creative Assembly's Pawel Wojs, UKIE's Sophie Densham and Ant Workshop's Tony Gowland discuss the various potential paths to a career in the games industry. Along the way, they touch upon the importance of an impressive portfolio, the value of experience, the need for dedication and the perils of working for free.

As always, you can find more news, insight and analysis at www.gamesindustry.biz, and you can learn more about the careers available 

Mar 21, 2017

In the second of our GDC 2017 specials, Dan is joined by long-serving game designer Raph Koster and Subset Games co-founder Justin Ma.

The trio discusses how the Game Developers Conference has evolved over the years, as well as the changing role of consumer and industry events - particularly for indies. They also ponder the biggest challenges that independent developers face today, including the ever-looming obstacle of discoverability, and the rise of indie publishers.

As always, you can find more news, insight and analysis at www.gamesindustry.biz.

Mar 10, 2017

This is the first of two episodes recorded in San Francisco during this year's Game Developers Conference.

Dan is joined by Jason Della Rocca, co-founder of early stage investor Execution Labs and all-round indie champion. Together, they discuss the art of the pitch, how devs can identify new opportunities and gaps in the market, and the difficulties indies and start-ups face in standing out from the crowd in everything from mobile to virtual reality.

As always, you can find the latest news, analysis and insight at www.gamesindustry.biz.

Feb 23, 2017

Dan and James are joined by Thomas Bidaux of ICO Partners to discuss crowdfunding; not only how to get it right, but what to do when it goes wrong.

Following high-profile campaign failures such as Erebus' open-world Apocalypse Now title and John Romero's retro-style FPS Blackroom, we discuss how studios have handled crowdfunding failures, how other devs can learn from them and why remaining honest and transparent with your community is essential.

As always, you can find more news, insight and analysis at www.gamesindustry.biz.

Feb 10, 2017

This week, we present two recent interviews with not only a highly successful games developer but a musical legend.

First up, we speak to Playground Games' creative director Ralph Fulton about the success of Forza Horizon 3, the intricacies of the racing genre and the increased competition in that space in 2017.

Then we have Phil Campbell, guitarist of the world famous rock band Motörhead, and Haemimont Games' Achim Heidelauf to talk about Motörhead Through The Ages, the unlikely expansion to demon-hunting action-RPG Victor Vran.

As always, you can find the latest news, analysis and insight into the business of video games at www.gamesindustry.biz.

Jan 27, 2017

Recorded at Mobile Games Forum 2017 in London, James is joined by Reigns developer François Alliot, Altered Gene's Des Gayle and Space Ape Games' Martyn Jones.

The quartet discusses the challenges that face premium games, the desire for new play patterns in 2017 and the distinct differences between mobile users and other gaming audiences.

Elsewhere, Dan and James reflect on their own experiences with mobile games, the potential for more triple-A brands to improve their output on smart devices following Super Mario Run, and the trappings of the proven but problematic free-to-play model.

You can find more industry news, analysis and insight at www.gamesindustry.biz.

Jan 20, 2017

James and Chris report back from the UK premiere of Nintendo's latest device: the console-handheld hybrid now known as Switch. We're joined by Konami's Asim Tanvir, retailer Mike Fethers and NintendoLife's Anthony Dickens and Thomas Whitehead, who share their views on the hardware, the launch line-up, the price and the challenges Nintendo faces in the year ahead. Meanwhile, Chris discusses his own hands-on experiences with Switch, and James wrestles with whether or not he wants to buy one.

You can find more industry news, analysis and insight at www.gamesindustry.biz.

Jan 17, 2017

The GamesIndustry.biz Podcast is back! For our first episode, Dan and James are joined by Kirsty Rigden, development director at UK studio FuturLab, to discuss the firm's first project for virtual reality. We also explore the possibilities for VR – both in the games space and beyond – and where we believe the technology needs to head in the near future. Finally, we hint at what to expect from the GI.biz team this year and what we're most looking forward to in 2017.

For all your games industry news, analysis and insight, head to www.gamesindustry.biz.

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