We're joined this week by Gary D Nissenbaum, founder of the Nissenbaum Law Group, to talk about licensing out your IP.
Gary talks us through the pitfalls to watch out for, such as termination rights, and offers advice on how developers can ensure their property isn't abused by licensees.
The discussion covers everything from merchandise to cosplay, and even touches on how best to secure other licenses that you can develop games around.
As always, you can find all your news, insight and analysis at www.gamesindustry.biz.
This week, we're joined by a quartet of VR pioneers: Dave Ranyard, founder of Dream Reality Interactive and former Sony London developer; Stuart Whyte, director of VR product development at SOny London; Anna Hollinrake, senior artist at Climax Studios; and Simon Barratt, director and founder of Cooperative Innovations.
Recorded during this week's Develop:VR conference, this episode discusses the next steps for virtual reality, the ongoing hunt for that killer app, the importance of social aspects in VR titles, the evolution of out-of-home VR and advice on how to best get started when developing for the technology.
As always, you can find all your industry news, analysis and insight at www.gamesindustry.biz.
We're joined by Playful CEO Paul Bettner to discuss his studio's forthcoming release – colourful platformer Super Lucky's Tale – and more.
During the episode, we talk about the potential for family-friendly titles on the traditionally hardcore Xbox One, how less realistic art styles might benefit from the power of Xbox One X and the leap from VR to standard 3D gaming for Playful's Lucky franchise.
We also touch upon recent pessimism surrounding virtual reality, why Playful isn't about to give up on the technology, and how it hopes to break new ground for VR with its upcoming adventure Star Child.
As always, you can find all your games industry news, insight and analysis at www.gamesindustry.biz.