James, Brendan and Haydn discuss the impact and implications of Mountains' debut title, Florence: a short but definitely sweet love story built around gameplay vignettes.
We ponder the lessons to be learned from this acclaimed titles, both in appealing to a broader audience and exploring the wider remit of what video games can be. We also discuss other titles and developers attempting to break away from the typical gaming fare of bigger, better killfests.
We also compare Florence to Final Fight and Teenage Mutant Ninja Turtles - it makes sense if you listen in.
Once done with this episode, why not read our interview with creator Ken Wong (https://www.gamesindustry.biz/articles/2017-11-01-ken-wong-gamings-remit-is-up-for-us-to-challenge) or email your thoughts to email@example.com?