Recorded during Develop:Brighton 2018, we're joined by former Valve writer Chet Faliszek to discuss the realities and possibilities of AI in video games.
Faliszek shares how he believes AI can be used to build more systemic gameplay, and how this can create more unique experiences for the players. He also touches on why mid-sized studios are best placed to take advantage of this rapidly developing technology, and drops a few hints about his first project with UK developer Bossa Studios.
The discussion also covers the difference between player agency and interactivity, why writing more generically actually makes dialogue feel more natural, and how games can offer more options than 'kill all your enemies'.
As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz
We're joined this episode by indie figurehead Mike Bithell, developer of Thomas Was Alone, Volume and bitesize text adventure Subsurface Circular.
Recorded just a few days after the surprise launch of the latter's spiritual successor, Quarantine Circular, we speak to Bithell about the advantages and potential of releasing games without any marketing build-up.
We also discuss the benefits of developing shorter games, the limitations this creates, and why embracing these limitations is the key to crafting a tight and easily digestible experience.
As always, you can find more news, analysis and insight into the world behind video games at www.gamesindustry.biz.
This week, we're joined by Geogrify founder and ex-IGDA director Kate Edwards to discuss one of the less-highlighted challenges of working in the video games industry: Ageism.
Recorded at E3 2018, the discussion explores who is being affected by ageism in the industry, and the impact on both victims but also the companies neglecting them.
Edwards also shares the process behind her recent 50 Over 50 list, which highlights both notable figureheads within the industry and those who have perhaps been denied the spotlight throughout their careers.
Finally, she offers advice to industry members of all levels on how we can combat ageism.
As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.