Chris and James reflect on the recent Rockstar controversy surrounding the working conditions behind Red Dead Redemption 2 - and, more importantly, ask where the industry goes from here.
We discuss the growing scope of open-world games and the pressure this puts on developers and their resources, plus the decisions behind release dates and how this can drastically impact what a team is able to accomplish.
Finally, we wrap up by talking about how well we expect Red Dead Redemption 2 to perform when it releases later this week, amid a market suffering an ongoing decline in AAA sales (at least in terms of physical retail). And yes, we talk about those shrinking horse testicles.
As always, you can find all your news, analysis and insight into the world behind video games at www.gamesindustry.biz
In the wake of Microsoft's Project xCloud announcement, James, Matt and Brendan ponder the possibilities for game streaming. While undoubtedly a disruptive force in the games industry, what role will the technology play in Xbox's future - or that of video games in general?
We discuss the hurdles that Microsoft - or any would-be streaming service provider - need to overcome to appease consumers and deliver the convenience the public has come to expect from Spotify and Netflix. Plus, we consider the implications for developers and how this might lead to the rise of exclusive titles built specifically for streaming.
While Microsoft naturally dominates the conversation, we also touch on EA's streaming ambitions, Google's Project Stream, Nintendo's experiments with streaming Switch titles in Japan, and more.
As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.