We round out the year with a thorough discussion of our favourite titles from the past twelve months.
The entire GamesIndustry.biz team is on hand for this episode, each with their pick (or, in a few cases, picks) for best game of the year. While we somehow managed to reach a consensus last year -- jointly recognising Zelda: Breath of the Wild as the greatest 2017 offering -- there's a much broader range of titles to discuss this year.
In case you haven't already read our Games of the Year article, we'll offer some hints: this year the team selected two PlayStation 4 exclusives, one Xbox, a handful of superb indie titles and even a premium mobile title.
There may also be some tangents involving games-themed Christmas jumpers and George Romero zombie movies.
Intrigued? Listen to the full discussion to find out more.
In light of increased scrutiny around loot boxes in full-price games, Brendan and James discuss how in industry is (and should be) handling this divisive monetisation mechanic.
During the episode, we touch on the dangers that legislation like that imposed in Belgium and the Netherlands pose to publishers, the IGDA's recommendations on how games firms can show it is implementing loot boxes responsibly, and the different mindsets the prevalance of this monetisation is creating among players.
As always, you can find all your news, insight and analysis into the world behind video games at www.gamesindustry.biz.