Matt, Brendan, Chris and James gather to discuss the biggest industry headlines of the past week.
Chief among them is the arrival of Crackdown 3 and the difficulty it presents in judging its success. Media reviews are mixed, its retail performance (in the UK, at least) has been poor, yet engagement on Xbox seems to be high, thanks to Game Pass. Is this the first in a new type of release, where the metrics the industry has relied on in the pass are ultimately meaningless?
We also discuss Google's tease of a big GDC reveal -- almost certainly a streaming service of some form -- and what the internet giant needs to bring to the table if it wants to stand out among a growing number of services.
Finally, we touch on the ongoing troubles of Starbreeze, with the poor performance of Overkill's The Walking Dead continuing to highlight the struggles the Swedish publisher faces. With the company now in a reconstruction period to avoid insolvency, what does the future look like for Starbreeze?
As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.
James, Rebekah and Haydn discuss the latest industry headlines, starting with the biggest story of the week: Activision's plans to cut 800 jobs despite record revenues.
We debate whether such drastic cuts are necessary, and how Activision could have better handled the revelation. Plus, where does Blizzard fit in the publisher's future plans?
We also touch on the latest Nintendo direct, the ongoing battle for cross-play between developers and PlayStation, and Epic Games' efforts to dismiss rapper 2 Milly's lawsuit over a Fortnite dance.
Chris, Charlotte, James and Haydn gather to discuss the biggest news of the past few days.
We kick off the episode with the surprising (or is it?) success of Kingdom Hearts 3, having shipped five million copies worldwide and broken series records in various territories.
Following Chris' article, we also debate Electronic Arts' strategy in releasing Apex Legends, the new free-to-play battle royale game in the Titanfall universe, with little to no pre-launch fanfare, and the various factors that might deter a publisher from running a months-long promotional campaign ahead of such a release.
Microsoft's plans to bring Xbox Live support to Nintendo Switch and mobile are in tune with predictions we have previously made about the strengthening relationship between the two platform holders.
And finally, we ponder the latest in the heated discussion around Epic Games Store and its timed exclusivity deal for Metro Exodus.
As always, you can get all your daily news, insight and analysis into the world behind video games at www.gamesindustry.biz.