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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: April, 2019
Apr 26, 2019

Brendan, James and Haydn discuss the biggest topic of the week - and, unfortunately, one of the longest running conversations in the games industry.

With reports emerging of intensive working conditions at Fortnite creator Epic Games, across the Chinese games and tech industry, and (in recent days) from Mortal Kombat developer NetherRealm Studios, we are yet again reminded of how hard some managers are working their staff.

Attitudes towards crunch -- at least from the perspective of those going through it, rather than enforcing it -- are changing and the practice is becoming less and less acceptable. Yet still it persists.

We discuss how this growing resistance may be the beginning of the end for crunch and how the industry might change the attitudes of those profiting from it.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Apr 17, 2019

Matt, Brendan and James discuss the latest industry headlines, this week focusing on major announcements from the console space.

After Sony unveiled the first details of PlayStation 5, we debate whether 8K support and PS4 backwards compatibility are enough to excite players and encourage them to upgrade. While Sony will inevitably make a larger, more detailed announcement at (or before) E3, this seems to be a surprisingly low-key way of kicking off the next generation.

This is no doubt partly due to Sony's decision to conveniently time the news around the announcement of Microsoft's digital-only Xbox One. While the PS5 will still feature a disc drive, the new model of Xbox One S drops it in favour of downloads and Game Pass. With digital increasingly becoming the dominant force in games retail, it's easy to see why this would appeal but is it the future of home consoles?

Or could the future be unwieldy retro-focused two-player arcade sticks, shaped like a publisher's logo and seemingly impractical for two players? We share our thoughts on the Capcom Home Arcade.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Apr 11, 2019

Rebekah and Brendan discuss the latest industry headlines from the past week.

We kick off by addressing the ease with which mobile developers are able to apply kids age ratings to inappropriate games on Google Play via the International Age Rating Coalition's system.

Then we weigh in on the debate surrounding Sekiro: Shadows Die Twice and the question of accessibility. Yes, this is well-trodden ground but Brendan reflects on the accessibility once found in the classic arcades and how this diminished in favour of more complex titles.

And finally, we discuss the recent revelation that Activision Blizzard has been paying staff to voluntarily allow access to health data -- including monitoring their pregnancy.

As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Apr 5, 2019

Matt, Chris, James and Haydn take time out of EGX Rezzed 2019 to discuss the latest gaming headlines.

The biggest topic this week is the ongoing decline of pre-owned games, as indicated by both GameStop's latest financials and the UK games market valuation. We talk about why this aspect of games retail is shrinking and how stores are adapting to cope with it.

Then, following a recent exposé on BioWare's troubles with Anthem and its development, we discuss the reception to the game among both consumers and the press, as well as the mismatch between the studio's strengths and the title's premise.

We finish off with a quick note on what we're looking forward to seeing at EGX Rezzed 2019, which is running in London this week.

As always, you can find more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

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