It’s Friday, so what better way to end your week than with the GamesIndustry.biz Podcast? This week Rebekah takes up the mantle of host once more, joined by Haydn, Brendan, and occasionally his dog.
We kick with a discussion on the state of streaming after Razer cut ties with one of its female content partners over some Twitter remarks she made about men; the return of Dr Disrespect to the Twitch despite being banned for filming inside the bathrooms at E3; and how subscriber only Twitch streams could make creators less accountable.
Then we close out the episode with a chat about everyone’s favourite topic: horrifying and avoidable crunch at a AAA studio, revealed by a recent report into how Treyarch created an underclass of QA testers while developing Call of Duty: Black Ops IIII.
You can listen to our latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via Spotify, iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms.
As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz .
Rebekah, Matt, Brendan and Haydn discuss two of the biggest issues the industry faces in this week's podcast.
First up, following comments from Take-Two CEO Strauss Zelnick and even US senator Bernie Sanders, we discuss the ongoing debate around unions.
Zelnick's discussion with GamesIndustry.biz kicked off a debate this week about whether games professionals who are comfortably compensated would even be motivated to unionise. We weigh up the many other reasons why the call for unions is getting louder.
Then, after EA and Epic appeared in Parliament earlier this week, we discuss how the way they represented both their own companies and the industry in general could have been improved. As the UK government's inquiry into immersive and addictive technologies continues, the games industry could find itself facing more scrutiny from other governments around the world.
As always, you can get your daily dose of news, insight and analysis at www.gamesindustry.biz.
It's a bumper podcast as we reflect on everything we saw (and didn't see) at E3 2019.
First up, Chris and Brendan record a segment in Los Angeles reporting on the mood on the show floor and how the lack of Sony, EA and other have made for a somewhat quieter, almost underwhelming show.
They discuss the impact of E3 swag, the art of the 'one more thing' at a major press conference, and why more industry professionals are talking about subscriptions and streaming that next-generation consoles. Finally, they discuss their ideas for improving E3 as the show continues to push for a larger consumer presence.
They also very subtly plug the GamesIndustry.biz magazine, which you can download at our website.
Then it's over to Matt, Rebekah and James, who have been reporting from home. The trio discuss the lack of gameplay demos and why this might contribute to the difficulty of identifying the standout games heading to shelves in the next six months.
Plus, more thoughts on Sony's notable absence and why it may well be Nintendo's time to shine this Christmas.
As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.
The entire GamesIndustry.biz team assembles as we prepare for the biggest week in the gaming calendar.
Rather than plucking arbitrary predictions out of the air, we instead focus on the core areas that are likely to be hottest topics of the upcoming week.
First off, we debate whether the next generation of consoles will have any sort of presence at E3 2019 -- or whether it even needs to. With Sony absence, the show is open for Xbox to dominate but that means the platform holder can share as much or as little as it needs.
From there we discuss the other platform holder's plans. With Nintendo confirming there will be no new Switch hardware, what games -- or perhaps game, singular -- will be the Mario maker's big focus this year? The company already has a solid line-up, but what new IP or surprises might be in store?
We also discuss E3 as a whole. With major industry players like Sony and Electronic Arts no longer present, is the event losing its relevance or perhaps struggling to define who the many announcements are even targeted at?
And finally, we each discuss our dream E3 announcement -- the one game that will delight us enough to justify the long, long hours we face in covering this year's show.
As always, you can find your news, analysis and insight -- including, of course, our E3 2019 coverage -- at www.gamesindustry.biz.