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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: August, 2019
Aug 27, 2019

Though marginally delayed thanks to the UK taking a day off on Monday, the GamesIndustry.biz Podcast has arrived. 

Gathering around the podcast campfire this week is Rebekah, Matt, Brendan, and Haydn who dive into all the industry happenings last week. 

Kicking off, a discussion about Game Informer editorial cuts in the wake of mass layoffs at parent company GameStop turns into a wider debate about what it takes for print media and online publishing to survive in 2019. 

Following that, the team get wrapped up discussing cloud gaming, streaming, and the news that both Sony and Microsoft have made similar noises around forgoing platform exclusivity with some of their first-party titles. 

Finally, we wrap things up with a chat about the inaugural Gamescom: Opening Night Live, what place it has in the industry, and where it sits in the debate surrounding publishers missing E3. 

Aug 17, 2019

Rebekah, Matt, Chris and Haydn weigh in on one of the most divisive topics currently discussed across the industry: the relationships between politics and games.

As our contributing editor Rob Fahey recently wrote, simply asking 'Is you game political?' misses the nuances of a deeper conversation that could be had about the evolution of video games and their place in the world.

We explore those nuances, and ponder why this misinformed questions has become so prevalent when the media meets with AAA developers.

We also discuss Nintendo's mobile strategy and the platform holder's ongoing struggles to tame the most lucrative gaming sector -- particularly in the wake of Dr Mario World's slower-than-expected launch.

Finally, we use this as a starting point to share which Nintendo IP -- existing or invented by us -- that we'd like to see come to mobile.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Aug 9, 2019

Rebekah, Brendan, Chris and Haydn are on hand for this bumper episode to discuss a long, complicated and frustrating week in the games industry.

We start with the leak of thousands of journalists, analysts and content creators' personal information -- including phone numbers and postal addresses -- via E3 media lists. We discuss the ESA's handling of the situation, the impact it may have on next year's E3, and the potential for abuse against those affected.

From one form of abuse to another, we discuss the vitriol directed at the indie developers behind Ooblets, and how the team has addressed it. The cause of such anger? Why, Epic Games Store exclusivity of course.

Then we discuss the fallout from the weekend's two mass shooting in the US, which has somehow inevitably (but tenuously) been linked to video games. (To the point where, just hours after recording, it emerged that Walmart was pulling displays and demos for violent games from its stores)

Finally, Brendan and Rebekah recap the revelations of the FTC workshop on loot boxes, including news that Nintendo, Sony and Microsoft will now require all developers and publishers to declare their odds for loot drops.

All of this while watching our language. Mostly.

As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Aug 2, 2019

Rebekah pulls hosting duties again, joined by Matt, Brendan and Haydn. 

This week we discuss the future of Improbable and SpatialOS after another game built using the tech gets cancelled. It's got potential, but developers are struggling to deliver. 

Also on the agenda is Rockstar's questionable tax returns, following a report from investigative think thank TaxWatch UK, which found the Grand Theft Auto V developer hasn't paid any corporation tax in ten years, while also claiming £42m in Video Game Tax Relief. 

Finally, what does the future hold for esports? The Fortnite World Cup showed there's plenty of money floating around, plenty of fans hungry for content, but how sustainable is it?

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