Info

The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
RSS Feed
The GamesIndustry.biz Podcast
2021
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


Categories

All Episodes
Archives
Categories
Now displaying: October, 2019
Oct 28, 2019

In this brief podcast excursion Rebekah, Brendan, and Haydn unpick last week’s industry events, starting with the surprise delays from Naughty Dog and Ubisoft. 

Just over a month after announcing a release date, Naughty Dog revealed it would be pushing The Last of Us II back by around three months. Then, just a few days later, Ubisoft announced it was delaying Watch Dogs Legion, Gods & Monsters, Rainbow Six Quarantine to sometime between July 2020 and December 2020. 

Though the news hit Ubisoft hard, with its share price dropping 16% afterwards, the news opens up the debate about launch windows, and whether publishers are trying to find more space in the crowded market. 

Over at Google Stadia, there’s lots of questions around whether Google knows what it’s doing on the development side of things. The tech giant is making big promises around what Stadia can do, and has announced major in-house development operations, but whether it will deliver or struggle at the first hurdle like Amazon remains to be seen. One thing that’s for sure though, is most of the GamesIndustry.biz editorial team aren’t terribly convinced. 

Oct 21, 2019

We have a special episode for you this week, recorded live from the show floor of EGX 2019. 

Matt, Chris and James took to the stage to answer a series of consumer questions with the aim of giving a little more insight into how the business of games works and the state of the industry today.

Topic covered include the decline of games retail, expectations for Google Stadia and streaming services, the future of free-to-play, Nintendo's mobile strategy, the notion of platform holders releasing games on each other's consoles, and whether we'll ever see a Half-Life 3. 

If you want to put face to voice, you can also check out the video version here: https://www.youtube.com/watch?v=mRs5FMjZ1o4

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 14, 2019

James, Brendan, Rebekah and new starter Marie discuss the ongoing fallout of Blizzard's punishment for pro Hearthstone player Chung 'Blitzchung' Ng Wai.

We discuss the severity of the original punishment, the apparent lack of process through which this was reached, and how widespread the backlash has become.

We also touch on the implications for other publishers with direct ties to China and its companies, and consider the long-term impact for Blizzard, especially with Blizzcon around the corner.

(After recording, Blizzard released a statement responding to the controversy and we address this in a short update towards the start of the episode.)

Following this main topic, we look at Ubisoft's plans for various animated series based on its games -- going on a slight tangent about the difficulty in making a kids' TV show based on a mature and violent games brand.

Plus, we come up with our ideal video-games-to-TV adaptations -- and fail to top Rebekah's suggestion.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 10, 2019

Haydn, Chris and Brendan are on hand to talk through some of the latest industry news, starting out with the messy story of Video Game Tax Relief in the UK.

It was revealed earlier last week that global games companies had claimed millions upon millions in tax relief, sparking a debate about whether the scheme was working as intended. 

Meanwhile, Monument Valley developer Ustwo Games faced accusations of union busting after it allegedly fired key programmer Austin Kelmore over his involvement in Game Workers Unite. 

Finally, Sony announced a considerable price cut for its game streaming service PlayStation Now, and we discuss Sony's tendency to merely dabble with new toys, rather than commit wholeheartedly like rival Microsoft. 

1