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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: November, 2019
Nov 25, 2019

In this week’s bumper pack episode, Rebekah, Matt, and Haydn discuss the troubled Google Stadia launch, Half-Life: Alyx, and Pokémon. 

Google made big promises with the Stadia, and now it’s here the response has been notably muted. Plagued by fidelity and performance issues, the Stadia is struggling to fulfill its potential. As it stands, Stadia is widely considered the best game streaming platform available, but is still a long way from being complete. 

The long-awaited next entry to the critically-acclaimed Half-Life series was announced by Valve last week, but it’s not what fans were expecting. The VR exclusive title could be the “killer app” that virtual reality headset makers have been waiting for, or the high entry cost could just exclude many die-hard fans of the series. 

Finally, Nintendo and Game Freak are sitting pretty on a mountain of cash following the release of Pokémon Sword and Pokémon Shield, despite community backlash over certain Pokémon which don’t appear in the game. 

Petitions to Donald Trump and a Twitter frenzy weren’t enough to impact the game’s sales, which has already become the Nintendo Switch’s fastest-selling title.

Nov 15, 2019

A short but special episode in which James and Chris discuss the biggest announcements from Microsoft's event in London this week.

Recorded on the show floor itself, this discussion actually took place a few hours ahead of the reveals, but thanks to handy pre-brief notes we were able to weigh up the highlights.

Highlights included new IP from Rare and Obsidian, as well as a partnership and ambitious new protagonist from Dontnod Entertainment.

We also talk about the updates from Xbox's streaming service, codenamed Project xCloud, and how this offering plays into Microsoft's wider strategy with Xbox Game Pass.

As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Nov 12, 2019

Rebekah, Chris, Matthew and Brendan gather round their mics to discuss the biggest news and topics of the games industry.

This week, we start by considering the new appointments at Sony Interactive Entertainment and the insights from our recent interview with PlayStation boss Jim Ryan. Having previously discussed Sony's stategy to hold back from detailing the next generation, we now have a better understanding of what's happening behind the scenes.

Of course, the industry still has questions -- such as the future relationship between indie studios and PlayStation -- and we discuss how these might play out in the year to come.

Next, following Rob Fahey's column, we debate how Overwatch 2 may pave the way for a new type of sequel: one for a world dominated by games-as-a-service offerings where publishers will be reluctant to force the original's audience to upgrade.

Finally, the news that Ubisoft is publishing its last Wii game -- likely the console's last game ever -- is as good an opportunity to pay homage to Nintendo's groundbreaking console and our favourite titles.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 4, 2019

James, Brendan and Rebekah discuss some of the biggest topics from the past week, starting with the controversy surrounding the latest Call of Duty.

For months, Infinity Ward and Activision have promised a gritty, realistic take on today's global conflicts, and yet critics report these attempts lack substance and are undermined somewhat by a game that remains focused on delivering high-octane setpieces around a super soldier fantasy.

Combine that with the controversy over its child soldier, waterboarding and history-altering Highway of Death sequences, and it's hard to know what Call of Duty really wants to be.

We also reflect on the recents financials for major publishers such as EA and Ubisoft, and how the shift in the AAA space continues towards live service titles, perhaps at the cost of single-player narrative experiences.

Finally, we cast our minds more than 30 years into the future and try to imagine what the recently trademarked PlayStation 10 might look like.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

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