For our final podcast of the year, the entire editorial team gathers around their microphones to discuss our favourite games of the year.
The selection varies greatly from first-party franchise extensions and AA blockbusters to Switch ports of classic RPGs and innovative indie games. (And some members of the team may have shoehorned in namedrops for multiple other picks as well).
Download now and listen to discover the games that made the biggest impact on our team this year, and be sure to keep your browsers pointed to GamesIndustry.biz all this week for full write-ups of our choices.
As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.
It’s time for the GamesIndustry.biz Podcast, and this week James, Brendan, and Rebakah are on hand to discuss all the big news while still leaving plenty of room to reminisce about the GameCube.
The industry is once again overflowing with complaints regarding toxic work environments, after former Razer employees accused CEO Min-Liang Tan of abusive behaviour.
These allegations were joined by two court rulings which saw Quantic Dream pay a former employee €7,000 over an offensive photoshopped image, while Riot Games shelled out $10 million to former employees in gender a discrimination settlement.
The Nintendo Switch is set to arrive in China tomorrow, around seven months after it was initially cleared for distribution by the Chinese government.
Analysts predicted Nintendo was in for a rough ride this year following some optimistic sales projections. But far from the Switch losing steam, Nintendo has enjoyed a bumper 2019 thanks to its burgeoning (if a little troubled) mobile strategy, Detective Pikachu, and continued success of the Switch.
Finally: Fewer, bigger, better -- the strategy many big game publishers talked about ten years ago, but where has the industry landed on this? Well, EA has gone from releasing 50 games in 2009 to just ten games this year.
Publishers are releasing fewer games, but most of those which had the chop likely wouldn’t stick out, as it’s predominantly licensed and shovelware games, which have become increasingly expensive to make on console, finding a new home on mobile.
The industry may grind to a halt during Thanksgiving week, but there’s still plenty going as we take a look at unconscious bias, diversity, and the perceived failings of virtual reality.
Following last week's articles by Rebekah (Brass Lion Entertainment and the critical business of diversity) and Haydn (Overcoming unconscious bias in the games industry), we discuss both the barriers and benefits of inclusion. From hiring and industry blind spots, to why diversity is important and how to better foster it in the industry.
Then Haydn bullies VR some more while everyone else discusses its limitations, failures, and potential after Xbox boss Phil Spencer said “nobody is asking for VR.” His sentiment was echoed by Michal Nowakowski, CD Projekt's VP of business development, who said: "VR remains a... niche of the market -- like it's very, very small."