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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: 2020
Dec 21, 2020

In our last podcast of the year, the GamesIndustry.biz editorial team gather around the mics to share their favourite games of 2020.

Matt, Brendan, Rebekah, Marie and James each share some honourable mentions and key highlights before delving into to their pick for the best game that they've played this year.

Note the 'that they've played' caveat, as not all choices are in fact from 2020.

You'll be able to read more about our Games of the Year at GamesIndustry.biz throughout this week.

As always, you get more news, insight and analysis at www.gamesindustry.biz

 

Dec 14, 2020

On this special episode of the podcast, we look at the challenges journalists and the games media have faced in 2020.

For this discussion, we're joined by USGamer editor-in-chief Kat Bailey, VideoGamesChronicle editor-in-chief Andy Robinson, VG247 assistant editor Alex Donaldson, and Kotaku staff writer Ethan Gach.

Together, the panel reflects on the impact of event closures, the unorthodox build-up to the next-gen consoles, the lack of networking, limitations when interviewing developers or previewing games, and more.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Dec 7, 2020

Matthew, Rebekah, and James are joined by Mike Williams to discuss the biggest stories of the week.

Following the revelation that BioWare general manager Casey Hudson and Dragon Age executive producer Mark Darrah are leaving the studio -- for the second time, in Hudson's case -- we discuss the impact this could have on the company.

The conversation expands into exploring the 'wilderness period' BioWare has been in for some years now, and comparing it with other studios that have lost key talent but retained high expectations from fans.

We also look at the value of the Dragon Age and Mass Effect IP, the increasing competition the developer faces compared to its heyday, and our hopes for the future of BioWare.

As always, you can get more news, insight and analysis at www.gamesindustry.biz. 

Dec 3, 2020

This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers.

This time, we have Fred Horgan, senior ideation designer at Bossa Studios, here to discuss how Sega's 2000 online console RPG shaped his understanding of social and cooperative gameplay.

Horgan talks about his experiences playing with friends, and how unique design elements of Phantasy Star Online inspired him to think differently about how players encounter one another in virtual spaces, and what kinds of challenges will encourage teamwork rather than competition.

Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here.

Title music by Julian Villareal.

The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 30, 2020

Matt, Brendan and James gather behind their respective mics to discuss the biggest stories of the week.

This week, we explore Square Enix's decision to make remote working permanent for more of its Japanese staff, and the implications this has for any couple that adopts such a model.

It's a topic our contributing editor Rob Fahey delved into with his latest column, and now the podcast explores the wider ramifications of going remote.

We discuss whether its viable, what it means for the future of offices, the benefits for both companies and their staff, and the challenges it creates.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Nov 23, 2020

This week, we have a special bumper-length podcast as the team takes a look back at the previous generation of consoles.

With Xbox Series X|S and PlayStation 5 now on shelves around the world, we reflect on the seven years of games and innovations offered by their forebears.

Rather than just focusing on our favourite games (although we do discuss this as well), we take a broader approach by offering our takes on the most important and impactful games of the last generation.

We also share our biggest disappointments, from individual titles to key studios and even entire trends.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 19, 2020

The Five Games Of is a special series of The GamesIndustry.biz Podcast which explores the evolution of the video games business through the career of prominent developers, executives and more.

This time, we explore five games from Mikael Kasurinen of Remedy Entertainment, who most recently served as game director for last year's acclaimed new IP Control.

In addition to this game, we talk about his work on Max Payne 2, Alan Wake, Quantum Break and the Battlefield 4 campaign.

The conversation touches on the expectations for sequels, the role of single-player in first-person shooters, experiments with the crossover between television and games, and the various attempts to explore an episodic structure for games.

Title music by Julian Villareal

Nov 16, 2020

The latest episode of our podcast is available to download now, and somehow, we're not talking about next-gen consoles.

Instead, FIFA is on the mind, following yet another lawsuit filed complaining of Ultimate Team loot boxes, and news of a new FIFA spend tracking tool allowing players to limit how many matches they play or how much money they can spend in the game.

In response to that, Brendan has published an editorial exploring EA's refusal to admit its games dabble in gambling while it simultaneously struggles to make its game acceptable to potental regulators. It's this editorial that Brendan, Matt, Chris, and Rebekah unpack, alongside discussion of the FIFA franchise's steadily dwindling approval from critics and players alike.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 12, 2020

In this special bonus episode of The Game Developer's Playlist, we take a look at Hideo Kojima's final outing with Metal Gear Solid.

Brendan takes over hosting duties from Rebekah as he's joined by Jeffery Thompson Jr to talk about the mix of gritty stealth and goofy balloon extractions, with horror elements and more poignant messaging all woven into the mix.

Thompson Jr is one of the founder of Polish start-up Epoch Media, currently part of the ReactorX Polish accelerator program.

He shares the impact Metal Gear Sold 5: The Phantom Pain had on his career, as well as the inspiration he has drawn for upcoming steal action game Pensions.

Title music by Julian Villareal.

Nov 9, 2020

Chris, Brendan and James are on hand to share their early impressions of the new consoles.

Having recieved a mix of PlayStation 5, Xbox Series X and S units, the team has had a couple of weeks to get to grips with them, so what do we think of the next generaiton?

We discuss the most interesting features, from both a user and business perspective, as well as touching on performance, visuals, loading times and more.

We also look at the new devices through the lens of each platform holder's strategy and how they set Sony and Microsoft up for the years to come.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 5, 2020

This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers.

This time, we have Chandana 'Eka' Ekanayake, co-founder of Falcon Age studio Outerloop Games, here to discuss how 1995 biker adventure game Full Throttle inspired him to join the games industry..

Ekanayake discusses how the film-like elements of the game spurred his interest in joining in the industry, and the ways in which the game's pacing and visual techniques are still examples of how games embrace and iterate on storytelling techniques used in movies.

Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here.

Title music by Julian Villareal.

The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Nov 2, 2020

On the latest GamesIndustry.biz Podcast, Rebekah and Marie are joined by USGamer's Mike Williams, as well as three special guests: freelance writer Aaron Lee, I Need Diverse Games founder Tanya DePass, and Melanin Gamers founder Annabel Ashalley-Anthony.

Mike, Aaron, Tanya, and Annabel discuss being Black in the games industry, from issues of representation in games themselves to representation in the workplace, and the barriers facing Black professionals who wish to both enter and thrive in games.

As a springboard for the discussion, the group referenced two recent articles: one on lifting the barriers faced by Black professionals in the games industry by Marie, and another specifically focused on representation in the UK games business by Aaron, both including interviews and insight from a number of Black professionals around the industry.

You can find Marie's article here: https://www.gamesindustry.biz/articles/2020-10-27-lifting-the-barriers-for-black-professionals-in-the-games-industry

And Aaron's here: https://www.gamesindustry.biz/articles/2020-10-22-we-need-a-real-shift-in-the-tide-black-professionals-talk-representation-in-the-uk-games-business

As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 26, 2020

This week, three members of the team -- Matt, Marie, and Rebekah -- chat with Digital Foundry's John Linneman about the impending next generation of consoles, especially the Xbox Series X.

With just a few weeks remaining before the launch of both the PlayStation 5 and Xbox Series consoles, we reflect on the marketing and announcement cycles of both over the last year, as well as do a bit of deep-diving into what the hardware improvements of the Xbox Series X and S will mean for average users.

We also dip into pricing, both hardware and software, as well as the recent addition and subsequent removal of unskippable ads in NBA 2K21 and UFC 4.

One note: this episode was recorded on Friday, October 23, and in the episode we mention that Destruction All-Stars is a PlayStation 5 launch title. Shortly before we published the episode, Sony announced the game was being delayed to February, and thus is no longer a launch title.

As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 23, 2020

The Five Games Of is a special spin-off series of The GamesIndustry.biz Podcast that charts the evolution of the industry through the careers and games of prominent developers and more.

This month's guest is Guha Bala, co-founder and president of Mario Kart Live: Home Circuit developer Velan Studios, perhaps best known for the work he and his team accomplished at Vicarious Visions -- another studio he co-founded.

Bala's career stretches back as far as 1996 point-and-click adventure Synnergist and cover a variety of often experimental play patterns, such as instrument-based rhythm action games and toys-to-life.

Join us as well look at the rise of fall of dedicated gaming handhelds, plastic guitars, toys-to-life, augmented reality and more.

The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Title music by Juilan Villareal.

Oct 20, 2020

Matt, Brendan, Chris and James gather behind their mics to discuss the biggest stories of the past week.

Our main discussion for this episode is the partnership between Microsoft and GameStop, which offers the retailer a share of all digital revenues generated by users of Xbox Series consoles the retail chain has sold.

We debate whether this is a way for the platform holder to sustain a valuable retail partner or an attempt to seem charitable as it pushes its digital ecosystem.

Continuing the Xbox theme, we discuss the day one launch line-up for Series X and S, which features 31 titles but no next-gen exclusives.

As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 12, 2020

Matt, Brendan, Rebekah and James are on hand to discuss the biggest stories of the week -- or, in this instance, story.

We delve deeper into Brendan's extensive exposé on the toxic culture at Twitch, which extends across both the office and the site itself. 

The team explores a story that ranges from allegations of sexual assault and racism to defaction on the walls and a relaxed attitude to the Klu Klux Klan, as we debate how other companies can learn from Twitch's mistakes.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Oct 8, 2020

The Game Developers' Playlist is a special series of The GamesIndustry.biz Podcast in which we talk with developers about the titles that influenced their careers.

This time, we have Megan Fox -- founder of Skatebird developer Glass Bottom Games -- discussing the impact of Ultima 7, the 1992 systems-driven RPG.

Fox reflects on how the use of the game's systems opened up player freedom, and the evolution of similar mechanics in genres such as survival games.

The Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favourite games. 

Title music by Julian Villareal.

Oct 5, 2020

Rebekah, Marie and James are on hand to discuss the biggest stories of the past week.

We start with the disappointing but perhaps inevitable news that -- despite promises of 'non-obligatory crunch' and multiple delays to the game - CD Projekt Red is forcing the Cyberpunk 2077 developers to work six-day weeks in the run-up to its November 19 launch.

Then we're joined by Eurogamer's Lottie Lynn to discuss the impact of changes Niantic made to Pokémon Go to account for the pandemic -- and how it will likely affect the game now many of these are becoming permanent.

Finally, we take a look at the early success of Chinese-developed free-to-play epic Genshim Impact, as well as sharing our initial impressions of the game widely described as a Breath of the Wild clone. 

As always, you can get more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Sep 28, 2020

Rebekah, Brendan and Marie are on hand to discuss the biggest stories of the week -- which, of course, means Microsoft's acquistion of Bethesda parent ZeniMax Media.

The platform holder splashed $7.5 billion on the Fallout and Elder Scrolls publisher, but what wider implications does this deal have? We discuss the impact on Game Pass, on the Bethesda IP that struggled at retail but may now have renewed hope, how this affects Microsoft's ability to compete with Sony, and the consequences of industry consolidation.

Then we turn our attention to the surprise announcement (despite long-running rumours) of Amazon's Luna cloud gaming service. We weigh up whether Amazon can compete with Xbox, PlayStation and Google in the games streaming space, and question the lack of hype in the run-up to its unveiling.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Sep 25, 2020

The Five Games Of is a special spin-off series of The GamesIndustry.biz Podcast that charts the evolution of the industry through the careers and games of prominent developers and more.

This month's guest is Debbie Bestwick, CEO and owner of UK-based indie label Team17, whose first game was released in 1991.

On the show we discuss this and other formative titles, the changing opportunities for indie developers over the years, shifting attitudes at publishers, and how the very first Worms game was developed on a calculator.

The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Sep 21, 2020

Matt, Rebekah, Brendan and USGamer's Mike Williams discuss the biggest news of the past week.

We start with the PS5 launch plans and confusion over pre-orders, and move on to our wider thoughts about the next console generation.

With both platform holders offering digital-only consoles, what does this mean for the concept of ownership during the upcoming generation? And how does the rise of subscriptions factor into this?

Finally, we go round the table and share which next-gen machine most appeals to us.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Sep 14, 2020

This week, James, Brendan, Rebekah and Chris discuss the biggest news of the past week, which is, unsurprisingly, Xbox.

The platform holder announced its long-rumoured Xbox Series S model at $299, priced the Xbox Series X at $499, detailed the Xbox All Access payment plan for both models, gave a November 10 launch date, and revealed that the EA Play library will be added to Xbox Game Pass Ultimate later this year.

With all the pieces in place for the launch of Microsoft's fourth console generation, we discuss how the platform holder is trying to reshape the business, who the audience for the Series S might be, and whether Sony might respond to the EA Play deal, among other things.

And then we somehow masterfully manage to steer the last third of the episode to talking about Nintendo.

As always, you can get the latest news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Sep 7, 2020

The Game Developers' Playlist returns with a look at RPG Maker.

In this new monthly show, developers join us to discuss the games that influenced their careers.

This episode features Davionne Gooden, the indie developer behind the upcoming She Dreams Elsewhere, talking about how tinkering with RPG Maker motivated him to make a living making games.

The Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favourite games. You can find these articles here.

Title music by Julian Villareal.

As always, you can get your daily dose of news, insight and analysis at www.gamesindustry.biz.

Sep 1, 2020

Matt, Brendan, James and USGamer's Mike Williams gather around their mics to discuss the biggest industry news of the past week.

Our first big discussion this week is Unity's long-awaited IPO. Having delved deeply into the filing, Brendan discovered some little known and surprising facts about the company behind the widely-used engine.

We discuss these revelations and ponder the future of Unity as it targets a potential growth area of £29 billion - but has its biggest competitor got there first?

Then we discuss the recent statement of support from 2K Games following the NBA's protest over the shooting of Jacob Blake. 

Major publishers already made similar statements and accompanying charity donations in the wake of George Floyd's murder earlier this year, but what more can the industry do to make an impact and drive positive change?

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Aug 28, 2020

This is the first episode in a new spin-off series of The GamesIndustry.biz Podcast, charting the evolution of the industry through the games and careers of prominent professionals.

In this monthly show, we'll be joined by developers, composers, writers, publishers and other members of the games industry to discuss five games they have worked on: their first, their last, and three of their choice.

Around each title, we'll be exploring how the business of video games has changed, the lessons that have been learned and areas that still need improvement.

To kick off this series, we're joined by indie developer Mike Bithell, best known for Thomas Was Alone and his most recent hit John Wick Hex.

Don't forget to download our weekly news discussion show every Monday, as well as our other spin-off The Games Developers' Playlist, in which game creators discuss the titles that had the biggest impact on them.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

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