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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: January, 2020
Jan 27, 2020

James, Marie and Haydn are on hand to discuss the biggest topics of the past week, including crunch, class-action lawsuits and coins tossed to Witchers.

The big topic of the week is Doom Eternal executive producer Marty Stratton's comments that the team "crunched pretty hard" for most of 2019 and, despite the four-month delay, continued to do so in the run-up to the game's completion. 

We once again discuss the potentially harmful attitudes towards crunch across the industry and potential solutions by which studios can reduce the pressure on their staff.

Before that, we delve into the latest developments of the gender discrimination class-action lawsuit against Riot Games, and the allegations that the League of Legends developer may have been trying to minimise the amount it has to pay out (potentially up to $400 million).

We also discuss Paradox Interactive's trial for a subscription to Europa Universalis 4, addressing the ongoing criticism against the studio's DLC strategy, and speculate as to whether other games and franchises could benefit from such a model.

Finally, we touch on the success of Netflix's The Witcher series and weigh in contributing editor Rob Fahey's prediction that more streaming services will be tapping into games IP for future productions.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Jan 21, 2020

Matt, Marie and James discuss the biggest topics of the week, starting with Microsoft's plans for Xbox Series X.

The platform holder recently revealed that the next-generation console will have no exclusive titles to begin with, instead allowing games to play across both Series X and the Xbox One family of devices. While this inevitably raised questions as to how the platform holder hopes to shift units without system-selling games, our contributing editor Rob Fahey observed that this is the next natural step in Microsoft's bid to create an 'evergreeen games platform.'

We discuss our own thoughts on Xbox's plans for the next generation, and the potential stumbling blocks the platform holder faces as it asks the entire games industry -- and the games-buying public -- to embrace a new business model.

Then we turn our attention to a little news of our own: the launch of the GamesIndustry.biz Academy. We share more about its origins, its goals and how you can get involved in expanding this ongoing and free resource. If you want to reach out, you can email academy@gamesindustry.biz.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Jan 14, 2020

Rebekah, Chris and Brendan come together for a special edition of the podcast, discussing this week's biggest news: Sony will not be attending E3 for the second year in a row.

While the platform holder has other plans to get the PlayStation 5 in front of the masses ahead of its launch this Christmas, including attendance at "hundreds" of other consumers events throughout the year, we ponder some of the reasons the company has opted out of the industry's biggest annual showcase.

We also discuss why so many major publishers, such as EA, have diminished or removed their E3 presence over the past few years, and speculate as to how the ESA can transform the event in a way that wins them back.

As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Jan 13, 2020

Matt, Chris, Rebekah and James gather round their mics to discuss the biggest stories of the past week.

First up, we discuss the revived conversation around Battlestate Games' Escape From Tarkov and the developer's various excuses for the lack of playable women in the game. Six years on from the Assassin's Creed Unity debacle, we explore whether reasoning such as the "huge amount of work needed with animations" still stand up (if they ever did). 

Next, we continue the conversation about the rumoured Switch Pro and the ongoing rumours that Nintendo will release one this year. Our contributing editor Rob Fahey questions whether such a strategy would be prudent, and the rest of the team is somewhat divided.

Finally, we talk about Nintendo and Game Freak's plans to drop the traditional third/alternative/Ultra edition and follow up Sword & Shield with DLC that introduces brand new regions. We discuss why this is a step in the right direction for the future of the series, and try to understand why first content pack is modeled on the Isle of Man (of all places).

As usual, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Jan 6, 2020

Brendan, Rebekah, Chris and James kick off the year with a roundtable discussing our hopes, predictions, expectations and utter pipe dreams for the year ahead.

Following our roundup of analyst predictions for 2020, we offer our own thoughts on what might be the biggest topics and trends of the year -- almost inevitably centring around the arrival of new consoles next Christmas.

We also touch on what Nintendo's plans might be in a year were Sony and Microsoft will likely dominate much of the discussion, how Google Stadia can hope to improve its standing following a shaky launch, whether we'll seen any major developments in the VR space, and the potential (or perhaps lack thereof) for a new disruptive subscription service.

Woven into the conversation are thoughts on some of the biggest games already announced or teased for the year, the ones we're looking forward and how we believe the launch of the next generation might affect them.

As always you can find your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz

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