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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: February, 2020
Feb 24, 2020

Matthew, Brendan, Rebekah and James discuss the latest headlines, predominantly focusing on the ongoing impact of the COVID-19 outbreak.

With Sony and Facebook -- and, since recording, Kojima Productions -- withdrawing from GDC 2020 and the cancellation of Mobile World Congress, the consequences for the event space are perhaps the most obviously felt.

But there are also continuing reports of delays and disruptions to manufacturing, which could potentially see one or both next-generation consoles delayed into next year.

We discuss how the industry has been coping with these developments so far, and speculate as to how plans for launching PlayStation 5 and Xbox Series X (among other things) might change as efforts to combat the virus continue.

We also discuss the recent news that Kickstarter has unionised, and reflect on what it took for this decision to be made so soon after the tech firm was accused of union busting.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Feb 17, 2020

This week Haydn, Matt, Brendan, Chris, and Marie gather around the old GamesIndustry.biz Podcast campfire to discuss the keynote speech Tim Sweeney offered up at DICE recently. 

Although mainly focused on things like open platforms, the Epic Games CEO took a confusing and ill-advised detour into the world of politics and games. 

Crammed into the final few minutes of a half-hour speech, Sweeny made several conflicting and vague remarks, leaving the GamesIndustry.biz staff more than a little baffled. 

The other big news up for discussion is the state of E3, which many pundits believe is in an increasingly precarious position since Sony announced it would skip the conference for a second year running. 

This was compounded by the announcement that media personality Geoff Keiley will not produce the E3 Coliseum this year -- the first time he has not participated in E3 in 25 years. 

Finally, Disney said it was looking for developers to reimagine its IP for games, following the success of Marvel's Spider-Man and Star Wars Jedi: Fallen Order.

What iconic Disney properties would the staff like to see reimagined? You can download the podcast here to find out. 

Feb 10, 2020

Haydn, Brendan and Chris discuss the biggest stories of the past week, starting with Microsoft's bold claims as to who its biggest competitors are.

Phil Spencer recently claimed Xbox's future will see it stand up against the likes of Amazon and Google, rather than its historical rival PlayStation. We unpack this statement, and take a closer look at Microsoft's position in the wider tech and games industry, as well as ponder the crossover between the platform holders and the infrastructure they use.

We also discuss the surprise departure of Rockstar Games co-founder Dan Houser and debate whether this will have as significant an impact on the company as some might think. On a similar note, we take a look at Rod Fergusson's departure from the Gears of War team and what his reputation as 'the fixer' might mean for Diablo 4.

Finally, we reflect on Cliff Bleszinski's suggestions for why LawBreakers failed and the role his politics played in the games design.

You can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Feb 3, 2020

As we barrel through yet another financial season, Rebekah, Brendan, and Chris ask the all important question: do numbers matter?

With Microsoft posting a 21% decline in game revenue while celebrating an increase in subscriptions, the traditional metrics for success aren’t as straightforward as they used to be. 

Nintendo’s success last year comes with fewer caveats, however, hitting or exceeding all of its targets; Pokémon Sword and Pokémon Shield sold over 16 million units, while Luigi’s Mansion 3 sold over five million copies to become the fastest-selling game of the series. 

Finally, the recent release of Warcraft 3: Reforged has sparked a fun new mess of problems for Blizzard, after it was revealed the company holds total ownership of all custom games built with the system.

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