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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: March, 2020
Mar 30, 2020

A bit of an unusual episode this week, taken from a livestreamed AMA-style session on YouTube.

With EGX Rezzed postponed due to the spread of COVID-19, GamesIndustry.biz and a number of our sister brands ran a three-day online conference, Rezzed Digital.

One of the sessions we hosted was a live edition of the podcast, where audience members were invited to ask us questions about the state of the games business in 2020 and beyond -- now presented in audio form.

The discussion covered the impact of coronavirus, virtual reality after Half-Life: Alyx, the importance of killer apps in a console's launch line-up and more.

(And for anyone curious about the interview with a new studio mentioned at the end, you can read the full article on Assassin's Creed actor Abubakar Salim's new venture Silver Rain Games here: https://www.gamesindustry.biz/articles/2020-03-27-from-character-to-creator-why-actor-abubakar-salim-is-trying-his-hand-at-development)

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz

Mar 23, 2020

Rebekah, Matt, Brendan, Chris and Marie are all on hand this week to discuss the biggest news and events in the video games industry.

We kick off with reflection on the recent reveals for the technical specifications of Xbox Series X and PlayStation 5. Rather than getting caught up in the discussion of which machine is more powerful -- and whether that makes it 'better' than its rival -- we take a look at how they were revealed.

Microsoft opted for a full breakdown via a third party, GamesIndustry.biz sister site Digital Foundry, while Sony delivered a lecture by its architect Mark Cerny that had been intended for GDC. We discuss who these reveals were aimed out, how effective they were, and what hints they gave as to the future of each console.

For the rest of the episode, we turn to GameStop's stance on helping to combat the spread of coronavirus: initially labelling itself as "essential retail" before later closing its stores (note: closures occured after the recording of this podcast).

This conversation takes us once again to the broader implications of coronavirus on the games industry, and particularly games retail. With the sector already under pressure from dwindling sales and the long wait for Xbox Series X and PS5, could months of shutdown be the final nail in the coffin for specialist games retail?

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Mar 17, 2020

James, Chris, Rebekah and Brendan join this week's podcast to discuss the biggest news from the games industry over the past seven days.

Naturally, we start with the cancellation of E3 -- making 2020 the first time in 25 years the games industry has not descended on California in the summer.

The team debates the impact this might have on the industry -- versus the loss of GDC, for example -- and how the cancellation may give the Entertainment Software Association the time to understand what the market really wants and needs from the future of E3.

We also react to the recent reports of more crunch at Naughty Dog on The Last of Us: Part II, lamenting once again how slowly development practices are changing and how the success of these tentpole titles dissuades more drastic measures.

Finally, we discuss the unexpected backlash surrounding the news that Horizon Zero Dawn is coming to PC, and suggest why Sony's decision may not be the cross-platform strategy some believe it to be.

As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Mar 9, 2020

James, Brendan, Marie and Haydn gather around their respective mics to discuss the biggest games industry news of the week.

The main topic is once again the spread of novel coronavirus (COVID-19) and the consequences for games businesses around the globe. Another wave of events have been cancelled -- including one that pushes the event horizon beyond E3 -- and we have even seen the first hardware delay attributed to disrupted manufacturing.

We debate whether E3 2020 will survive the turmoil and run as planned in June, before taking a more in-depth look at the implications for day-to-day work processes. With Microsoft, Nintendo and Bungie among the many companies encouraging their staff to work at home, Take-Two CEO Strauss Zelnick predicts this could shift more businesses to a remote or more flexible model. Could this be the silver lining of the coronavirus outbreak?

Finally, we reflect on the influence of  the world's best-selling home console, the PlayStation 2, which celebrated its 20th anniversary last week. We share our favourite titles and memories and discuss the influence Sony's device had on the industry going forwards.

As always, you can get your daily dose on news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Mar 2, 2020

In an absolutely packed episode, the team discusses the biggest stories of the week -- starting, of course, with the postponement of GDC 2020.

Matt, Chris and James talk about the fallout of the event's cancellation, the tough decisions that would have been made behind the scenes, and how the organisers' optimistic plan for a summer event might manifest.

We also delve into the impact the event's cancellation will have had on those who invested heavily in this trip, from developers and publishers to speakers and job-seekers. The industry has rallied around its colleagues to provide a number of relief initiatives, but with the coronavirus continuing to spread around the globe, what other events may be affected?

We're then joined by Brendan to elaborate on his thoughts about TIGA's principles for protecting players and discuss what more trade bodies and the rest of the industry can do to demonstrate responsibility when it comes to the audience's finances and personal data.

Finally, Rebekah takes a few moments away from PAX East to tell us more about her recent trip to GameStop's concept stores in Tulsa, Oklahoma, where the troubled retailer is testing new models to drive footfall and sales.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

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