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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: April, 2020
Apr 27, 2020

Taking a break from our usual weekly news discussion, the GamesIndustry.biz team carefully place their crystal balls next to their microphones for an unusual E3 predictions podcast.

E3 is, of course, cancelled this year and the ongoing disruption caused by the COVID-19 pandemic has resulted in delays for several high-profile games -- and that's not counting all the unannounced ones lurking behind the scenes.

Rumours suggest that game reveals and other news lined up for E3 will be spread out across the entire summer, with some big announcements expected in the next few weeks, so we figured we'd get in a little earlier with our predictions podcast and discuss what we expect -- or hope -- to see emerge over the summer.

As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Apr 20, 2020

Rebekah, Matt, Chris and Marie gather around their mics to discuss the biggest issues of the past week.

Firstly, we discuss the recent Kotaku report on Rockstar's attempts to change its internal crunch culture, with the prominent suggestion that the next Grand Theft Auto may be of a more moderate size but then expanded post-launch.

Then we reflect on the mixed initiatives the games industry has launched to help raise money towards COVID-19 relief efforts. We reiterate some of the points Chris made in his editorial about how the larger players can help smaller businesses that may struggle and praise PlayStation's $10m fund for indie developers.

Finally, we reflect on the ongoing success of remakes -- most recently, Final Fantasy 7 and Resident Evil 3. We also discuss whether there are any classic games left that could benefit from such treatment, and then suggest a few personal favourites we'd like to see.

As always, you can get your news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Apr 9, 2020

In this special edition of the podcast, the GamesIndustry.biz team shares our own experience of remote working.

With so many countries around the world in varying stages of lockdown to prevent the spread of COVID-19, almost the entire industry has shifted to a work-from-home model that is a far cry from the way it usually operates.

We've already run a series of articles offering advice on how to adjust to this -- which you can read through the links below -- but we wanted to contribute in our own way.

GamesIndustry.biz has always been run primarily from remote locations, as you might expect from a team distributed around the globe. While this means our experience may not be directly applicable to where everyone finds themselves now, there are tips, tricks and considerations we believe may be of value to those adjusting to working from home.

-- PREVIOUS ARTICLES --

https://www.gamesindustry.biz/articles/2020-03-30-how-to-become-a-remote-games-studio

https://www.gamesindustry.biz/articles/2020-03-12-making-remote-work-work

https://www.gamesindustry.biz/articles/2020-03-10-building-ori-and-the-will-of-the-wisps-with-80-people-working-from-home

Apr 6, 2020

Matt, Brendan, Rebekah, Chris and James gather to discuss the latest news from the games industry - this week, focusing on the three platform holders.

First up, we discuss the delay to The Last Of Us: Part II and the various factors that would have influenced this. Sony will be contending not just with the distribution logistics of a disrupted world, but also the challenging of marketing a game about living in the aftermath of a devastating virus.

Next, we unpack Phil Spencer's comments about how Microsoft aims to avoid a staggered launch for Xbox Series X -- a conversation that inevitably leads to the likelihood of one or both next-generation consoles being delayed.

Finally, we touch on rumours that Nintendo will release a 35th anniversary Mario collection for Switch this Christmas, and how this might prove to be a strong counter to the launch of a new Xbox and PlayStation.

Throughout the episode, we also discuss how video games are helping people cope with isolation, social distancing and lockdown measures in certain countries.

As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.

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