Matt, Brendan, Marie and Chris are on hand to discuss the biggest games industry topics of the week.
The most prominent subject has been the latest wave of allegations concerning abuse, bullying and harassment that have emerged across the industry. As the podcast is not the best forum for such a discussion, we instead direct you to our detailed coverage on the site:
This episode focuses primarily on the subject of game length, following comments from former PlayStation executive Shawn Layden, who said he would "welcome the return of the 12 to 15 hour game."
This has reignited the ongoing debate about whether video games are too long, particularly in the AAA space. The team offers their thoughts on whether the biggest games are too big, and whether Layden is correct in calling this model "unsustainable."
We also discuss recent comments from Xbox boss Phil Spencer, who said the cellphone-style payment program All Access will be "critical" to selling Xbox Series X.
As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.
This week on the podcast, Rebekah, Matt and Brendan are joined by new regular guest Mike Williams, of former GamesIndustry.biz and current USGamer fame.
In lieu of an formal E3 event this year, Electronic Arts went ahead with its own branded online presser, EA Play. Depending on who you ask, the show was either an exciting glimpse into what the publisher has to offer in the coming years, or a lacklustre display will little of note.
But the publisher, which has long held onto dreams of its own highly-lucrative and DRM-riddled digital storefront, announced it was backtracking on the idea and would return to Steam. Combined with a renewed focus on the Nintendo Switch, there’s a lot of change afoot at EA.
Finally, The Last of Us Part may have been met with critical acclaim, but the discussion of the game was tainted somewhat by highly restricted review embargoes.
Sony forced reviewers to remain tight-lipped on certain story elements which turned out to be a controversial move given the content and Sony’s marketing approach.
The GamesIndustry.biz team share their initial thoughts on Sony's long-awaited reveal of the PlayStation 5.
Recorded mere minutes after this week's showcase ended, we share our first impressions on the line-up, the overall presentation, and (of course) the final design of Sony's next-generation console.
Along the way, we discuss the diversity of the games' protagonists, question Sony's growth strategy for the next generation, and weigh up how the showcase stands compared to both Microsoft's previous effort and the E3 conferences missing from 2020.
We also pick out favourite games from the line-up and debate whether we want the disc-based or digital-only edition of the console.
As always, you can get your daily dose of news, insight and analysis into the world behind video games from www.gamesindustry.biz.
As you'll hear, there is no regular podcast this week.
In light of the ongoing protests against racial injustice and police brutality, we recognise that our team is currently not diverse enough to contribute significantly to the discussions.
Instead, we're using this week to recommend other podcasts that have already commented on the deeper issues at hand, and that you might find worth listening to on an ongoing basis.
Please give a listen to:
Spawn On Me: A Lesson In Blackness by Khalief Adams, Parris Lilly, Blessing Adeoye Jr, Cameron Hawkins and streamers Pikachulita and Zombaekillz
(More from Khalief and Blessing on Kinda Funny Games Daily June 6, 2020)
Throwndown 287: We've Been Here by Torrence David, Andre Tipton and Richard Bailey Jr
Techish: #BlackLivesMatter, Profiting off Black Culture, Deleting Trumps Tweets, Space X Launch by Abadesi Osunsade and Michael Berhane
EXP Podcast 575: A Conversation Only Somewhat About Games by Scott Juster and Jorge Albor
Matt, Brendan and James discuss the biggest stories of the past week, starting with speculation about the potential release window for GTA 6.
Rumours circulated that a spike in marketing commitments found within Take-Two's financial documentation placed the launch of GTA 6 around 2024 -- but Brendan's ready to shatter that hope.
Elaborating on his piece from last week, our North American editor explains why it's far more likely the that surge in marketing spend is more likely to coincide with a major push into sports games than a new Rockstar release.
We also unpack David Braben's recent comments about how physical games could more or less go away in three years' time. We look at where physical media stands in the general world of entertainment, and what the Frontier CEO really meant about its diminishing importance.
As always, you can get your daily dose of news, insight and analysis at www.gamesindustry.biz.