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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: August, 2020
Aug 28, 2020

This is the first episode in a new spin-off series of The GamesIndustry.biz Podcast, charting the evolution of the industry through the games and careers of prominent professionals.

In this monthly show, we'll be joined by developers, composers, writers, publishers and other members of the games industry to discuss five games they have worked on: their first, their last, and three of their choice.

Around each title, we'll be exploring how the business of video games has changed, the lessons that have been learned and areas that still need improvement.

To kick off this series, we're joined by indie developer Mike Bithell, best known for Thomas Was Alone and his most recent hit John Wick Hex.

Don't forget to download our weekly news discussion show every Monday, as well as our other spin-off The Games Developers' Playlist, in which game creators discuss the titles that had the biggest impact on them.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Aug 25, 2020

Brendan, Marie, Chris and James discuss the biggest stories of the past week, starting with the allegations of inaction against abuse at Rocksteady.

The Batman: Arkham Knight studio has been accused of doing little to nothing to address the issues with toxicity and harassment raised by female employees back in 2018.

It's worth noting the studio has since released an updated statement that was not available at the time of recording.

After this, we discuss the first PlayStation 5 ad and the challenges of promoting a physical next-generation experience when the pandemic has cut off all the usual event marketing opportunities.

And with Bossa adopting a hybrid remote-office model, we debate whether a mix of the two can really work for games teams going forward.

As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Aug 17, 2020

Matt, Rebekah, Chris and James gather round their microphones to discuss the biggest news of the past week -- starting, of course, with Epic versus Apple and Google.

In case you missed the news, the Fortnite firm skillfully goaded Apple into removing the world's biggest game from its App Store then followed up with a pre-prepared lawsuit and a conveniently-ready-to-go parody video. 

Google later removed the game as well and found itself facing a similar lawsuit.

Rebekah has already discussed the messaging around this video in her opinion piece on why it was an irresponsible piece of corporate propaganda, but we delve deeper on the podcast into the many nuances around what Epic is attempting to do.

We discuss the way it is mobilising its audience -- and whether the audience has any place in this fight -- as well as the ongoing and related investigations into big tech firms both in Congress and the European Commission, and whether Epic is right in its motivations.

We also discuss the delay to Halo Infinite, and the impact this will have on the launch of Xbox Series X, the all-but-confirmed Xbox Series S, and Xbox Game Pass.

As always, you can get the latest news, insight and analysis into the world behind video games at www.gamesindustry.biz.

Aug 10, 2020

Presenting the debut episode of a new spin-off from The GamesIndustry.biz Podcast: The Game Developer's Playlist

In this new monthly show, developers join us to discuss the games that influenced their careers.

Kicking off this series is Aaron Linde, lead narrative designer at Halo developer 343 Industries, who shares his love of SNES RPG Earthbound.

This podcast is an extension of a series we run on the site called Why I Love, in which developers explore their favourite games. You can find these articles here.

Title music by Julian Villareal.

As always, you can get your daily dose of news, insight and analysis at www.gamesindustry.biz.

Aug 3, 2020

James, Marie, Chris and USGamer's Mike Williams weigh in on the big debate of the week: does the games industry need E3?

Studies from both Fancensus and SuperData show that this summer's big game reveals didn't suffer from the absence of the annual showcase -- certainly not when it comes to the platform holders and big publishers.

But there are many other aspects of E3 that aren't as easily recreated online and benefits that might be overlooked when focused purely on data -- something Chris discussed in detail last week.

We weigh up all these points and more, before turning our attention to the ongoing scrutiny around Apple's 30% share of all App Store revenues.

With big tech firms facing antitrust enquiries on both sides of the Atlantic, we debate whether 30% is too high a payment and, building on Rob Fahey's latest column, what the alternative might be.

As always, you can get more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

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