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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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Now displaying: December, 2020
Dec 21, 2020

In our last podcast of the year, the GamesIndustry.biz editorial team gather around the mics to share their favourite games of 2020.

Matt, Brendan, Rebekah, Marie and James each share some honourable mentions and key highlights before delving into to their pick for the best game that they've played this year.

Note the 'that they've played' caveat, as not all choices are in fact from 2020.

You'll be able to read more about our Games of the Year at GamesIndustry.biz throughout this week.

As always, you get more news, insight and analysis at www.gamesindustry.biz

 

Dec 14, 2020

On this special episode of the podcast, we look at the challenges journalists and the games media have faced in 2020.

For this discussion, we're joined by USGamer editor-in-chief Kat Bailey, VideoGamesChronicle editor-in-chief Andy Robinson, VG247 assistant editor Alex Donaldson, and Kotaku staff writer Ethan Gach.

Together, the panel reflects on the impact of event closures, the unorthodox build-up to the next-gen consoles, the lack of networking, limitations when interviewing developers or previewing games, and more.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Dec 7, 2020

Matthew, Rebekah, and James are joined by Mike Williams to discuss the biggest stories of the week.

Following the revelation that BioWare general manager Casey Hudson and Dragon Age executive producer Mark Darrah are leaving the studio -- for the second time, in Hudson's case -- we discuss the impact this could have on the company.

The conversation expands into exploring the 'wilderness period' BioWare has been in for some years now, and comparing it with other studios that have lost key talent but retained high expectations from fans.

We also look at the value of the Dragon Age and Mass Effect IP, the increasing competition the developer faces compared to its heyday, and our hopes for the future of BioWare.

As always, you can get more news, insight and analysis at www.gamesindustry.biz. 

Dec 3, 2020

This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers.

This time, we have Fred Horgan, senior ideation designer at Bossa Studios, here to discuss how Sega's 2000 online console RPG shaped his understanding of social and cooperative gameplay.

Horgan talks about his experiences playing with friends, and how unique design elements of Phantasy Star Online inspired him to think differently about how players encounter one another in virtual spaces, and what kinds of challenges will encourage teamwork rather than competition.

Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here.

Title music by Julian Villareal.

The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.

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