The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more.
This time, we explore five games from the career of Jesper Kyd, one of the industry's most prolific composers.
We talk to Kyd about his start in the industry, working with a group of friends that went on to found a fairly well-known Danish studio, before looking at some of the biggest games he worked on.
Naturally, this includes how he defined the sound of Assassin's Creed -- plus the evolution of Ezio's Theme, which has since become the most iconic cue in Ubisoft's biggest franchise.
Title music by Juilan Villareal.
On this week's podcast, the GamesIndustry.biz editorial team takes a look at some of the biggest challenges facing indie developers.
Our discussion begins with the recent reveal of Moonrise Fund, which focuses on financing teams working on gameplay that hasn't been seen before. We recently spoke to the fund's creator Evva Karr about their ambitions for the project.
We then talk about the gaps in funding and even gaps in knowledge that form barriers to experimental games developers from bringing more unorthodox projects to market.
We also touch on the hurdles indies face when trying to market their game or secure press and media coverage ahead of release.
As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.
This week, GamesIndustry.biz team members Matt, Rebekah and James are joined by PCMag's Mike Williams to discuss the biggest news of the past week.
It wasn't so long ago that licensed games were often hastily-developed merchandise created to tie in with a film release or ensure a publisher got the most out of its licensing agreement. But in the wake of titles like Marvel's Spider-Man by Insomniac Games, it's easier to be optimistic about the aforementioned announcements.
We discuss our expectations for these games and more, as well as changing attitudes towards the use of blockbuster IP in video games from the perspectives of developers, publishers and rights holders.
For more news, analysis and insight, head over to www.gamesindustry.biz.
In our first weekly episode of 2021, the GamesIndustry.biz team discuss the biggest news of the past week – and slightly further back.
Matt, Brendan, Rebekah, James and Chris unpack the implications and build-up to Nintendo's acquisition of Next Level Games, the team behind Switch hit Luigi's Mansion 3.
And in the first instalment of a new monthly discussion, we expand on the most recent 10 Years Ago column to look at how things have changed in the past decade.
This month, we look at the rise and fall of the last dedicated games handhelds: PlayStation Vita and 3DS, two devices launched as smartphone gaming began to take off. Both Sony and Nintendo handled this difficult situation differently, but what did the industry learn from their strategies?
As always, you can find more news, insight and analysis at www.gamesindustry.biz.
In this special sponsored GamesIndustry.biz podcast, we speak with Facebook Audience Network’s Imran Khan to discuss mobile game monetisation methods and in-game advertising.
This week’s podcast discusses all forms of monetisation and provides ideas and guidance on how to maximise revenue for game developers. Khan will reveal why the games industry needs to look beyond in-app purchases as the de facto monetisation model for mobile games.
You can find more information on ad monetisation and how app bidding is transforming businesses here.
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers.
This time, we have Xalavier Nelson Jr., the creator of An Airport for Aliens Currently Run by Dogs as well as an award-nominated narrative mind behind Hypnospace Outlaw, Reigns: Beyond, Skatebird, and more.
Nelson Jr. is here to chat about The Evil Within 2, specifically its modular design. He describes the game as a "puzzle box" where pushing and prodding one element can impact the whole, and discusses its influence on his own thinking about game development and specifically his work on Dog Airport Game.
Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here.
Title music by Julian Villareal.
The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.