Info

The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
RSS Feed
The GamesIndustry.biz Podcast
2021
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


Categories

All Episodes
Archives
Categories
Now displaying: April, 2021
Apr 30, 2021

For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event.

This week, our head of games B2B Chris Dring speaks to Guha Bala, co-founder of Vicarious Visions and Velan Studios, the team behind Mario Kart Live: Home Circuit and the upcoming dodgeball multiplayer outing Knockout City.

The episode explores Bala's career and journey from indie developer to AAA and back again, as well as his advice on finding the magic in your game concept.

You can also watch the full session on our YouTube channel.

For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz.

Apr 27, 2021

The entire GamesIndustry.biz team is on hand to discuss the biggest stories of the past week.

We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched.

We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will actually buy one.

We also look at the implications of Epic adding Itch.io's marketplace to the Epic Games Store and weigh in on Epic vs Apple with our predictions (and concerns) about how the upcoming trial will pan out.

Finally, we also touch on Ubisoft's perhaps ill-advised decision to state that the Assassin's Creed-themed Mr Men books are aimed at young readers as well as adults, and why that's probably not a good idea.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Apr 19, 2021

The GamesIndustry.biz team discusses the biggest stories of the past week.

First up, we take a look at reports that the Epic Games Store is losing hundreds of millions of dollars in its efforts to rival Steam, where that data comes from, Tim Sweeney's cheerful response and why he might be right.

Then, we discuss comments by Nintendo president Shuntaro Furukawa about how the platform holder may focus more on original IP, and how rarely the company has produced new properties in recent generations.

Finally, we share our thoughts on points made in a recent article on GamesIndustry.biz around how design decisions made to improve the user experience can ultimately be twisted to exploit and monetise users.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Apr 13, 2021

The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more.

This time, we explore five games from the career of Brenda Romero, one of longest-running developers in the industry.

With a career spanning almost 40 years, we look at how Brenda found her start working on the Wizardy RPG series at the age of 15 and followed its evolution as the games industry matured around it.  

The discussion that follows encompasses social games, modding, the long-awaited fifth episode of Doom, the Prohibition Era as inspiration, and supporting a budding young game designer in the family as they achieved their first hit.

Title music by Juilan Villareal.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

1