The GamesIndustry.biz team gather around their mics to discuss the biggest news of the past week.
First up, we explore the current backlash Twitch is facing over increased hate raids targeting marginalised streamers, which has prompted content creators to plan a day-long strike from using the platform.
Twitch claims it is working to improve its tools, but the site's own transparency report and our exposé on the company culture aren't in its favour.
Next, we discuss the scrutiny around Roblox and its divisive monetisation model, further thrown into light by a recent investigation suggesting the company is exploiting young game developers.
Finally, we touch on the conversation around Boyfriend Dungeon, its triggering storylines, and the delicate balance between exploring sensitive subjects in games and impacting your audience in an unintended way.
Title music composed by Thomas Marchant. Episode produced by Thomas Quilfeldt.
As always, you can get more news, insight and analysis at www.gamesindustry.biz.
The GamesIndustry.biz team gather around their mics to discuss the biggest news from the world behind video games.
This week, Chris, Brendan and James take a deeper look at the trends seen across the most recent wave of financial reports, which represents the first quarter that can be directly compared to a period where the majority of the world was in lockdown due to the COVID-19 pandemic.
While most major companies saw at least one key metric decline year-on-year, there's more to the numbers than other reports might have you believe.
The discussion also explores Nintendo's strategy for the remainder of the Switch's lifecycle and what it might do beyond that, as well as how Sony can reinvigorate PlayStation Plus (if it even needs to do so).
As always, you can get more news, insight and analysis at www.gamesindustry.biz.
This week's episode is a little different, as we delve deeper into an issue that continues to affect people across the games industry.
Splash Damage's Cinzia Musio and Limit Break founder Anisa Sanusi join us to discuss how to deal with discrimination and harassment, not just from a company point of view, but from the position of everyone in the industry.
We talk about how reporting processes can be improved, how leaders and managers can better support their staff, how low-level staff can speak up and stand against any misconduct they witness, and how victims can find the support they need - especially if they do not believe their employer will take their story seriously.
Content warning: While we do not discuss any specific examples of harassment or abuse, the general context of the conversation is one that may bring such experiences to mind.
We'll also be publishing an article collating links to resources and support for those who are suffering from harassment and discrimination in the games industry. If you have any suggestions you would like to see added to it, email news@gamesindustry.biz.