Info

The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
RSS Feed
The GamesIndustry.biz Podcast
2021
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


Categories

All Episodes
Archives
Categories
Now displaying: September, 2021
Sep 27, 2021

The GamesIndustry.biz team gathers around their mics and discusses the biggest stories of the past week.

On this episode, we take a deeper dive into the announcements from the recent Nintendo Direct -- particularly the decision to lock N64 and Genesis/Mega Drive games to a new, more expensive tier.

We discuss Nintendo's approach to online and the subscription model, the value of making retro games available on modern platforms, and the baffling price tag for those classic controllers.

Elsewhere, we discuss other highlights of the Direct -- such as Kirby's The Last Of Us -- and the lowlights (hello, Mr Pratt).

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Sep 21, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories of the past week.

First, we're joined by indie developer Shahid Ahmad to pay tribute to Sir Clive Sinclair, the inventor of the ZX Spectrum who passed away last week.

Then we reflect on the Epic vs Apple judgement and the reactions that have emerged since it was released.

Finally, we discuss the launch of Arkane's acclaimed Deathloop and how, for all the praise it has garnered from critics, it's an example of certain aspects where AAA is still lacking.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Sep 16, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

In our final podcast of the week, we continue our tradition of interviewing last year's winner of the Best Boss award before this year's winner is revealed.

During this chat with GamesIndustry.biz's Christopher Dring, Creative Assembly studio director Gareth Edmonson talks about taking over a team during a pandemic, and the lessons he's learned about being a good manager.

You can find the full video at www.gamesindustry.biz.

Sep 15, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

For our third session, we focus on mental health and share best practices on supporting staff.

The panel features Third Kind Games' Heidi Slee, Creative Assembly's Sarah Howell and Safe In Our World's Sarah Sorrell, and is hosted by GamesIndustry.biz's Christopher Dring.

You can find the full video at www.gamesindustry.biz.

Sep 14, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

In today's session, a panel of professionals discuss the fight to address climate change and what more the games industry can do to aid these efforts.

The panel featurs Playing for the Planet's Deborah Mensah-Bonsu, Ustwo Games' Jane Campbell, Games London's Michael French and Sports Interactive's Miles Jacobson. It is hosted by GamesIndustry.biz's Christopher Dring.

You can find the full video at www.gamesindustry.biz.

Sep 13, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

Today, Amiqus' Liz Prince hosts a discussion about the importance and influence of leadership on culture and diversity.

Rather than focusing solely on why a diverse team is important for your business, this panel offers some actionable steps that leadership can take to accelerate their EDI journeys.

You can find the full video at www.gamesindustry.biz.

Sep 2, 2021

The GamesIndustry.biz team gather around their mics to discuss some of the biggest stories from the past week.

First up, we discuss reactions to Fortnite's March Through Time, a scenario designed to explore the impact of Martin Luther King and educate a new generation about his work and iconic speech.

For all its good intentions, the mode quickly attracted criticism and even had to be modified to disable the use of emotes. We share our thoughts on how Epic has handled the implementation of this tribute, and the potential for educational experiences in games.

Next, we follow up on our interview with Supercell about Everdale, the Clash of Clans studio's co-operative, "peaceful" multiplayer game -- and how difficult it is to create a free-to-play, engagement-driven multiplayer title that is dominated by a certain type of player.

Finally, we use the retirement of Nintendo's Lance Barr, the man who redesigned the NES and SNES for the West, to weigh up our favourite and least favourite console designs of all time.

Title music composed by Thomas Marchant. Episode produced by Alix Attenborough.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

1