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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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The GamesIndustry.biz Podcast
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Now displaying: Category: general
Nov 16, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories from across the video games business.

This week, we're taking Xbox's 20th anniversary as a chance to reflect on the evolution of the brand and the impact it has had on the wider industry - something we've explored in detail here.

We also share our first and fondest memories of the original Xbox, and discuss why it's the Xbox 360 that will trigger the biggest nostalgia moment for Microsoft's console business.

And if you haven't already, be sure to check out our interview with Microsoft VP Sarah Bond about the future of Xbox and how it is still trying to change the games industry.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Nov 10, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games.

This week, we start with a discussion on the wave of name-dropping for NFTs and blockchains in major publishers' recent financial results - a trend on which we have made our stance very clear.

As our contributing editor Rob Fahey observes, there is something of an agenda behind why even the execs that are somewhat skeptical about this new technology are referencing it in their earnings calls.

Then we move to the upcoming release of Skyrim: Anniversary Edition and the Grand Theft Auto Trilogy, and explore why re-releases of certain titles - even those that have been made widely available over the years - continue not only to sell, but also appeal to us personally.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Nov 3, 2021

The GamesIndustry.biz team discusses some of the biggest stories of the past week, where the phrase "Surely you can do better than this" applied in various ways.

We start by discussing the changes promised by Activision Blizzard CEO Bobby Kotick, who seeks to address the many concerns about the publisher's workplace culture with investment into diversity initiatives and recruitment as well as a voluntary paycut to his salary and compensation.

The plans have been declared as "a huge win" by the ABK Workers Alliance, but SOC Investment Group still believes more needs to be done -- at least in terms of executive pay -- and it throws into sharp relief the lack of a similar response by Ubisoft.

And speaking of Ubisoft, the direct source of this podcast's title is a marketing email in which Far Cry 6's villain goads the player for not spending more time on the game, among other things. We discuss the many perils of chasing engagement, both in terms of this email and the reaction to Brendan's tweet about it.

Oct 22, 2021

The GamesIndustry.biz team discusses the biggest stories of the past week.

First up, we discuss the ongoing dance between Electronic Arts and football association FIFA. While EA has claimed it's considering a rebrand for its best-selling football series, FIFA has suggested it's considering licensing out its brand to additional parties.

We ponder what each side has to lose or gain, or whether ultimately these are just negotiating tactics and the world's biggest-selling game will likely remain just the way it is.

Then, following complaints from Metroid Dread developers who did not receive credit in the final game, we explore what should earn a place in any project's staff roll.

Oct 18, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

In our final episode, we speak to Obsidian Entertainment CEO Feargus Urquhart about working with publishers.

The discussion offers advice to studios on what they should look for in a publishing partner, and also explores the road to Microsoft's acquisition of Obsidian and the interested parties that came before it.

Oct 13, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

Today's episode is our exclusive interview with Jade Raymond, best known for her work leading studios at Ubisoft and EA and launching franchises such as Assassin's Creed. 

Raymond is currently building up her new company, Haven Studios, which has already received investment from PlayStation. We speak to her about the studio's progress, forming a team of former Assassin's Creed and Stadia developers, and Raymond's hopes for the future.

Oct 11, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

Today's episode is the keynote fireside chat between our own Christopher Dring and Sony Interactive Entertainment president and CEO Jim Ryan.

The discussion explores Jim's career at PlayStation throughout its history, his thoughts on the future of PS5, and his hopes for the growth of the video games industry.

(As this is ripped from the session on the day, Chris ends with a teaser for a discussion with Warner Music. There will not be a podcast version of this session, but you can find the full video on our YouTube channel)

Oct 6, 2021

The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week.

First up, following an article by Kotaku's Carolyn Petit and a call from OutMakingGames, we discuss how Rockstar Games should handle the transphobic elements of Grand Theft Auto 5 as it prepares to release the best-selling title on PlayStation 5 and Xbox Series X|S.

OutMakingGames and Petit both call for the content's removal, or a context disclaimer decrying transphobia in today's society, but whether or not that's something Rockstar will do is another matter.

We also delve deeper into the topic of accessibility, not only following the discussions around Deathloop but also our in-depth guide on how to make your game more accessible to a wider audience and why it's important to do so.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Sep 27, 2021

The GamesIndustry.biz team gathers around their mics and discusses the biggest stories of the past week.

On this episode, we take a deeper dive into the announcements from the recent Nintendo Direct -- particularly the decision to lock N64 and Genesis/Mega Drive games to a new, more expensive tier.

We discuss Nintendo's approach to online and the subscription model, the value of making retro games available on modern platforms, and the baffling price tag for those classic controllers.

Elsewhere, we discuss other highlights of the Direct -- such as Kirby's The Last Of Us -- and the lowlights (hello, Mr Pratt).

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Sep 21, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories of the past week.

First, we're joined by indie developer Shahid Ahmad to pay tribute to Sir Clive Sinclair, the inventor of the ZX Spectrum who passed away last week.

Then we reflect on the Epic vs Apple judgement and the reactions that have emerged since it was released.

Finally, we discuss the launch of Arkane's acclaimed Deathloop and how, for all the praise it has garnered from critics, it's an example of certain aspects where AAA is still lacking.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Sep 16, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

In our final podcast of the week, we continue our tradition of interviewing last year's winner of the Best Boss award before this year's winner is revealed.

During this chat with GamesIndustry.biz's Christopher Dring, Creative Assembly studio director Gareth Edmonson talks about taking over a team during a pandemic, and the lessons he's learned about being a good manager.

You can find the full video at www.gamesindustry.biz.

Sep 15, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

For our third session, we focus on mental health and share best practices on supporting staff.

The panel features Third Kind Games' Heidi Slee, Creative Assembly's Sarah Howell and Safe In Our World's Sarah Sorrell, and is hosted by GamesIndustry.biz's Christopher Dring.

You can find the full video at www.gamesindustry.biz.

Sep 14, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

In today's session, a panel of professionals discuss the fight to address climate change and what more the games industry can do to aid these efforts.

The panel featurs Playing for the Planet's Deborah Mensah-Bonsu, Ustwo Games' Jane Campbell, Games London's Michael French and Sports Interactive's Miles Jacobson. It is hosted by GamesIndustry.biz's Christopher Dring.

You can find the full video at www.gamesindustry.biz.

Sep 13, 2021

This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK.

Today, Amiqus' Liz Prince hosts a discussion about the importance and influence of leadership on culture and diversity.

Rather than focusing solely on why a diverse team is important for your business, this panel offers some actionable steps that leadership can take to accelerate their EDI journeys.

You can find the full video at www.gamesindustry.biz.

Sep 2, 2021

The GamesIndustry.biz team gather around their mics to discuss some of the biggest stories from the past week.

First up, we discuss reactions to Fortnite's March Through Time, a scenario designed to explore the impact of Martin Luther King and educate a new generation about his work and iconic speech.

For all its good intentions, the mode quickly attracted criticism and even had to be modified to disable the use of emotes. We share our thoughts on how Epic has handled the implementation of this tribute, and the potential for educational experiences in games.

Next, we follow up on our interview with Supercell about Everdale, the Clash of Clans studio's co-operative, "peaceful" multiplayer game -- and how difficult it is to create a free-to-play, engagement-driven multiplayer title that is dominated by a certain type of player.

Finally, we use the retirement of Nintendo's Lance Barr, the man who redesigned the NES and SNES for the West, to weigh up our favourite and least favourite console designs of all time.

Title music composed by Thomas Marchant. Episode produced by Alix Attenborough.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Aug 26, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest news of the past week.

First up, we explore the current backlash Twitch is facing over increased hate raids targeting marginalised streamers, which has prompted content creators to plan a day-long strike from using the platform.

Twitch claims it is working to improve its tools, but the site's own transparency report and our exposé on the company culture aren't in its favour.

Next, we discuss the scrutiny around Roblox and its divisive monetisation model, further thrown into light by a recent investigation suggesting the company is exploiting young game developers.

Finally, we touch on the conversation around Boyfriend Dungeon, its triggering storylines, and the delicate balance between exploring sensitive subjects in games and impacting your audience in an unintended way.

Title music composed by Thomas Marchant. Episode produced by Thomas Quilfeldt.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Aug 11, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest news from the world behind video games.

This week, Chris, Brendan and James take a deeper look at the trends seen across the most recent wave of financial reports, which represents the first quarter that can be directly compared to a period where the majority of the world was in lockdown due to the COVID-19 pandemic.

While most major companies saw at least one key metric decline year-on-year, there's more to the numbers than other reports might have you believe.

The discussion also explores Nintendo's strategy for the remainder of the Switch's lifecycle and what it might do beyond that, as well as how Sony can reinvigorate PlayStation Plus (if it even needs to do so).

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Aug 4, 2021

This week's episode is a little different, as we delve deeper into an issue that continues to affect people across the games industry.

Splash Damage's Cinzia Musio and Limit Break founder Anisa Sanusi join us to discuss how to deal with discrimination and harassment, not just from a company point of view, but from the position of everyone in the industry.

We talk about how reporting processes can be improved, how leaders and managers can better support their staff, how low-level staff can speak up and stand against any misconduct they witness, and how victims can find the support they need - especially if they do not believe their employer will take their story seriously.

Content warning: While we do not discuss any specific examples of harassment or abuse, the general context of the conversation is one that may bring such experiences to mind. 

We'll also be publishing an article collating links to resources and support for those who are suffering from harassment and discrimination in the games industry. If you have any suggestions you would like to see added to it, email news@gamesindustry.biz.

Jul 30, 2021

Throughout this month, we've been taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent.

For our fourth and final 'jobscast,' we take a look at the role recruitment plays in diversifying the industry workforce and supporting staff equally - a rather fitting topic given that we recorded on the day of the Activision Blizzard lawsuit.

Our panel this week includes Creative Assembly's Emma Smith, Iron Galaxy's Rejess Marshall, Phoenix Labs' Jeanne-Marie Owens and Schell Games' Lauren Reed.

We discuss how games companies can expand where they search for new recruits, improve their job listings and interview processes to appeal to a broader range of applicants, and the importance of fair compensation.

Please note: We had a few connectivity issues during the panel, so there are some brief glitches in the audio, for which we apologise.

This series is part of our Get A Job In Games Month.

Title music composed by Thomas Marchant.

Jul 27, 2021

The GamesIndustry.biz editorial team gathers around their mics to discuss the biggest stories of the week.

This week, the conversation returns to reports of discrimination and harassment at AAA games firms - most notably Activision Blizzard, which is facing a lawsuit from the DFEH, but also Ubisoft following the latest report of toxic elements within one of its studios.

We discuss the need for more consequences for both those directly responsible for discrimination, harassment, abuse and more, but also the companies they work for, who continue to fail to protect the rest of their staff.

During the discussion, we recommend several resources for those in the industry who need a safe space or support, as well as information for companies and recruiters that may help resolve these issues in the long term. All of these can be found below:

https://www.rainn.org/articles/sexual-harassment

https://gameshotline.org/

https://www.citizensadvice.org.uk/

https://www.takethis.org/mental-health-resources/

https://www.gamesindustry.biz/articles/2021-03-08-creating-a-diverse-workforce-ukie-raisethegame-report

https://www.gamesindustry.biz/articles/2020-09-14-level-up-on-diversity-three-changes-to-get-more-women-into-games

https://www.gamesindustry.biz/articles/2020-02-04-how-to-identify-and-avoid-unconscious-bias

https://www.gamesindustry.biz/articles/2020-07-02-how-to-patch-out-implicit-bias-from-your-hiring-process

https://www.gamesindustry.biz/articles/2021-03-08-gamesindustry-biz-academy-resources-to-champion-women-in-games

 

Jul 22, 2021

Throughout this month, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent.

For our third 'jobscast,' we take a look at the onboarding process and how studios can better prepare recruits for their new role. We discuss the challenges involved -- both before and during the pandemic -- as well as how the process differs depending on which stage of a project you're bringing in new team members.

Our panel this week includes Jagex's Jody Zarkos, Timbre Studios' Zoë Curnoe and Geoff Coates, and Rogue Games' Chris Archer.

This series is part of our Get A Job In Games Month.

Title music composed by Thomas Marchant.

Jul 19, 2021

The GamesIndustry.biz team gathers behind their mics to discuss the biggest story of the week: the Steam Deck.

With Valve's long-rumoured Switch-like handheld gaming PC finally unveiled, we discuss our reactions to the reveal and who the audience for this device might be.

We also explore the possibilities for indie developers -- or indeed any developers -- and the potential for Steam Deck to introduce a new route into the PC games market in a way that has not been seen in years.

In the last segment of this week's show, Brendan offers a breakdown of this year's report on the use of conflict minerals in the games industry. You can find the full report here

Title music by Thomas Marchant. Episode mastered by Thomas Quillfeldt.

Jul 15, 2021

Throughout this month, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent.

For our second 'jobscast,' we take a look at the role of academia in preparing aspiring developers for a role in the industry, and how those who seek a career in games can secure the role they want.

Our panel this week includes University of Southern California's Tracy Fullerton, Carnegie Mellon University's Thomas Corbett, Staffordshire University's Nia Wearn, and Falmouth University's Nick Dixon.

This series is part of our Get A Job In Games Month.

Title music composed by Thomas Marchant.

Jul 12, 2021

The GamesIndustry.biz team gather to discuss the biggest news of the week: A new Nintendo Switch.

Not the the Switch Pro, New Nintendo Switch or Super Switch that had been rumoured and reported on for so long, but the OLED Model with a larger screen, wider kickstand and LAN port.

We discuss the root of the disappointment around its reveal, the implications of this handheld-centric update, who the new console appeals to and the consumer mentality around hardware upgrades.

As always you can get more news, insight and analysis at www.gamesindustry.biz.

Jul 8, 2021

Over the next four weeks, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent.

For our first 'jobscast,' we're joined by Square Enix Montreal recruiter Agathe Fallet, NDreams' chief people officer Tamsin O'Luanaigh and Marvelous Europe's head of production and operations Sarah Burns.

This episode looks at the biggest challenges developers and publishers encounter when recruiting, how they can stand out from the competition in appealing to potential new hires, and how the recruitment process differs across different markets and disciplines.

This series is part of our Get A Job In Games Month.

Title music composed by Thomas Marchant.

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