In the wake of Microsoft's Project xCloud announcement, James, Matt and Brendan ponder the possibilities for game streaming. While undoubtedly a disruptive force in the games industry, what role will the technology play in Xbox's future - or that of video games in general?
We discuss the hurdles that Microsoft - or any would-be streaming service provider - need to overcome to appease consumers and deliver the convenience the public has come to expect from Spotify and Netflix. Plus, we consider the implications for developers and how this might lead to the rise of exclusive titles built specifically for streaming.
While Microsoft naturally dominates the conversation, we also touch on EA's streaming ambitions, Google's Project Stream, Nintendo's experiments with streaming Switch titles in Japan, and more.
As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz.