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The GamesIndustry.biz Podcast

Weekly news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each week breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business
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The GamesIndustry.biz Podcast
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Now displaying: Page 1
Jun 15, 2022

The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week.

Naturally, this episode focuses on the various showcases that filled the void left by the absence of E3. From Starfield to The Plucky Squire and beyond, we dive into the highlights, lowlights and the impressions we got about where games are headed in the next year.

From a AAA standpoint, it was a largely underwhelming week, but has that hindered the many indie games shown off over the last two weeks?

As always, you can get more news, analysis and insight at www.gamesindustry.biz. And be sure to check out our extensive roundup of everything announced this month.

Jun 7, 2022

The GamesIndustry.biz team gather around their mics and discuss the biggest stories from the business of video games.

With the wave of livestreams and showcases that would traditionally have been grouped around E3 now upon us, we ponder the week ahead and what we can expect from each of the major events.

We also reflect on PlayStation's most recent State of Play, diving into the line-up, the prospects for PlayStation VR2 and the curiously low profile of PlayStation Plus ahead of its revamp.

As always, you can get more news, insight and analysis at www.gamesindustry.biz

May 20, 2022
On this episode of The GamesIndustry.biz Podcast, we're joined by former Nintendo of America president Reggie Fils-Aimé.

Following the launch of his memoir, Disrupting The Game, we talk to him about his experiences at Nintendo and as one of the industry's few prominent Black gaming executives.

He also shares his thoughts on the industry's ongoing diversity issues in general, as well as thoughts on the future of games, including the use of cloud technology and how Nintendo can follow up on the success of the Switch.

As always, you can get more news, insight and analysis at www.gamesindustry.biz. For the latest and biggest industry news delivered straight to your inbox, sign up to our newsletter.

May 6, 2022

The GamesIndustry.biz team gathers around their mics and discuss the biggest stores from across the business of video games.</p>

Well, we say 'team' but this week it's just Brendan and James, and we say 'stories' but there's only one topic we're diving into this time: Square Enix's sale of Crystal Dynamics, Eidos Montreal and Square Enix Montreal for $300 million.

We discuss the surprisingly low price tag given that the deal includes major IP such as Tomb Raider, Deus Ex, Thief and Legacy of Kain, as well as the many commercial struggles Square Enix's Western studios have gone through that likely led to this sale.

We also talk about the news in context of a wider existential crisis among Japanese publishers, which you can read more about in Brendan's excellent piece from earlier this week.

Apr 29, 2022

The GamesIndustry.biz team gather around their mics to discuss the biggest news from across the business of video games.

For this episode, we start by discussing the news that both Sony and Microsoft are reportedly considering introducing in-game ads into free-to-play titles on their consoles.

While both are said to be working on inobtrusive methods, the initial reception to the news has not been positive. We discuss the rise of advertising in games, previous attempts to establish this as a model on consoles, and what limitations remain.

We also reflect on the recent news that Apple is requiring developers to update years-old apps, with the threat of removal if they don't, and what impact this will have on game preservation and more.

As always, you can get more news, insight and analysts at www.gamesindustry.biz.

Apr 22, 2022

The GamesIndustry.biz team gathers around their mics to dive deeper into some of the big discussions coursing through the business of video games.

First, we explore a recent article written for us by TinyBuild CEO Alex Nichiporchik on why review scores are dead. We share our own thoughts on the relevance of both reviews and the numbers attached to them, as well as the many hurdles that have been thrown at critics as video games have evolved as a medium.

Then we discuss this week's comments from Square Enix president and CEO Yosuke Matsuda, who suggests that Japanese studios are likely to struggle if they attempt to emulate Western-developed games.

As always, you can get more news, analysis and insight at www.gamesindustry.biz.

Apr 1, 2022

The GamesIndustry.biz team gather around their mics to discuss the biggest news from the world behind video games.

This week, we focus on the long-rumoured overhaul of PlayStation Plus, now revealed to be a three-tier system (with a fourth for regions without streaming).

The team shares their reactions to Sony's souped-up offering, and our thoughts on how benefits such as a retro library and access to PlayStation Now have been spread across the tiers.

We also discuss the (unsurprising) lack of simultaneous launches of new first-party titles, and the broader implications as the games industry expands how it uses the subscription model to engage with consumers.

Mar 22, 2022

GamesIndustry.biz is hosting a special episode of Video Games Real Talk, featuring former Sony PlayStation Studios chairman Shawn Layden.

During the session, Layden shares his insighs of the global video games industry, offers advice to games studios and tells us what it was like working for the founder of Sony, Akio Morita.

Hosted by Streamline Media Group CEO Alexander Fernandez and recorded just over a year ago, the session discusses topics such as industry diversity, how the games industry can expand beyond its borders, the increase in the finance industry's involvement in games and the importance of culture, leadership and disrupting your business.

Mar 10, 2022

This week, we start by discussing the varying responses from games companies of all sizes to the ongoing Russian invasion of Ukraine -- with a particular focus on the many major firms who have halted all sales in the region.

We’ve since reported that these platform holders and publishers areturning their back on a $3.4 billion market -- a not insignificant move on their part -- but we also discuss the precedent the industry is setting with this show of support ahead of the next inevitable conflict.

If you haven’t already, be sure to also read our interview with a Kyiv-based developer about his experience of living in a city under siege.

Elsewhere on the podcast, we ponder the implications of Epic’s surprise acquisition of Bandcamp -- something we have explored in even further depth with music creators here.

Mar 2, 2022

The GamesIndustry.biz team gather around their mics to discuss the biggest news from the past week.

On this episode, we start with a discussion about the DICE Summit keynote from EA executive vice president and chief operating officer Laura Miele, in which she said that games company leaders who “fall short of basic standards” should be removed.

Next, we address the implications of the rumoured delay to the Call of Duty planned for 2023, which would mark the first year without a premium title in almost two decades. Has Call of Duty finally peaked, and could it be time for a new approach?

Finally, we discuss the announcement of Pokémon Scarlet and Violet and Game Freak’s open-world ambitions. (Ironically, while we were recording a conversation in which some members of the team suggested the studio take a break, another member published an article about why now is not the time to do so).

We would also like to direct listeners’ attention to the industry efforts raising funds to support those affected by the Russian invasion of Ukraine. You can find more information, including donation links, here.

As always, you can find more news, insight and analysis at www.gamesindustry.biz.

Feb 10, 2022
The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week.

Following Team17's speedy withdrawal from its proposed NFT project, we explore the sentiments behind the backlash against this divisive technology (for more on this, be sure to read the latest This Week In Business).

We also discuss the debate around Sifu and other games about different cultures that are still developed by studios predominantly staffed by white men.

As always, you can get more news and insight at www.gamesindustry.biz.

Feb 3, 2022

The GamesIndustry.biz team gathers around their mics and discusses the biggest news of the past week.

On this episode, we are of course delving into Sony's $3.6 billion acquisiton of Bungie, as well as our exclusive interview with PlayStation boss Jim Ryan and the Destiny studio's CEO Pete Parsons.

The discussion explores the future of Destiny (and any other properties Bungie creates), Sony's live-service ambitions, the increasing consolidation in the AAA games industry, and that hefty price tag.

You can get more news and insight at www.gamesindustry.biz

Jan 26, 2022

The GamesIndustry.biz team gather around their mics to discuss the biggest news of the past week.

This week, that does of course mean delving deeper into Microsoft's record-breaking plan to acquire Activision Blizzard for $68.7bn.

We've already spoken to analysts about, as one referred to it, "the deal that will change the industry forever" and posed our own unanswered questions about the deal.

During this episode, we discuss the wider implications of the acquisition, why the companies might be a good fit for each other, and what we might expect from the next 18 months.

As always, you can get more news and insight at www.gamesindustry.biz.

Jan 19, 2022

The GamesIndustry.biz team gathers around their mics to discuss the biggest stories of the past week.

On this episode, we start with Take-Two's $12.7bn acquisition of mobile giant Zynga, delving into why the publisher of GTA and Borderlands might want to grow its presence in the mobile market.

We also discuss a similar topic: the rise of the Apple Arcade subscription service and how it clashes with typical free-to-play games design, following an article we ran by Seattle University's Dr Christopher A Paul.

(Please note: This episode was recorded before Microsoft's acquisition of Activision Blizzard. We will discuss that story on next week's episode)

Jan 14, 2022

The GamesIndustry.biz podcast is back, with the team gathering around their mics to discuss the year ahead.

Following our annual analysts' predictions feature, we discuss some of the more interesting topics that emerged and how we think they might develop.

Subjects include the ongoing rumours around PlayStation's subscription plans, renewed interest in virtual reality, the impressive release slate for 2022 (and potential for delays), and more.

As always you can get more insight at www.gamesindustry.biz.

Dec 21, 2021

For our final podcast of the year, the GamesIndustry.biz team discuss the best games we played in 2021.

Be sure to check out the website for our Games of the Year articles. We'll speak to you all in 2022.

Dec 15, 2021

In the first of our two year-end shows, we reflect on some of the biggest topics of the past 12 months in the games industry.

We start with a discussion about the state of the AAA market, with a particular focus on the wave of new studios we've seen emerge - and the room for improvement when it comes to diversity behind the scenes.

Then, we recap the highlights and implications of the Epic vs Apple trial from earlier this year. And we finish off with an update on our thoughts on what are undeniably the two biggest buzzwords of 2021: 'blockchain' and 'metaverse.'

We'll be back next week with our Games of the Year show. For now, you can get more news, insight and analysis at www.gamesindustry.biz

Nov 16, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories from across the video games business.

This week, we're taking Xbox's 20th anniversary as a chance to reflect on the evolution of the brand and the impact it has had on the wider industry - something we've explored in detail here.

We also share our first and fondest memories of the original Xbox, and discuss why it's the Xbox 360 that will trigger the biggest nostalgia moment for Microsoft's console business.

And if you haven't already, be sure to check out our interview with Microsoft VP Sarah Bond about the future of Xbox and how it is still trying to change the games industry.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Nov 10, 2021

The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games.

This week, we start with a discussion on the wave of name-dropping for NFTs and blockchains in major publishers' recent financial results - a trend on which we have made our stance very clear.

As our contributing editor Rob Fahey observes, there is something of an agenda behind why even the execs that are somewhat skeptical about this new technology are referencing it in their earnings calls.

Then we move to the upcoming release of Skyrim: Anniversary Edition and the Grand Theft Auto Trilogy, and explore why re-releases of certain titles - even those that have been made widely available over the years - continue not only to sell, but also appeal to us personally.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

Nov 3, 2021

The GamesIndustry.biz team discusses some of the biggest stories of the past week, where the phrase "Surely you can do better than this" applied in various ways.

We start by discussing the changes promised by Activision Blizzard CEO Bobby Kotick, who seeks to address the many concerns about the publisher's workplace culture with investment into diversity initiatives and recruitment as well as a voluntary paycut to his salary and compensation.

The plans have been declared as "a huge win" by the ABK Workers Alliance, but SOC Investment Group still believes more needs to be done -- at least in terms of executive pay -- and it throws into sharp relief the lack of a similar response by Ubisoft.

And speaking of Ubisoft, the direct source of this podcast's title is a marketing email in which Far Cry 6's villain goads the player for not spending more time on the game, among other things. We discuss the many perils of chasing engagement, both in terms of this email and the reaction to Brendan's tweet about it.

Oct 22, 2021

The GamesIndustry.biz team discusses the biggest stories of the past week.

First up, we discuss the ongoing dance between Electronic Arts and football association FIFA. While EA has claimed it's considering a rebrand for its best-selling football series, FIFA has suggested it's considering licensing out its brand to additional parties.

We ponder what each side has to lose or gain, or whether ultimately these are just negotiating tactics and the world's biggest-selling game will likely remain just the way it is.

Then, following complaints from Metroid Dread developers who did not receive credit in the final game, we explore what should earn a place in any project's staff roll.

Oct 18, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

In our final episode, we speak to Obsidian Entertainment CEO Feargus Urquhart about working with publishers.

The discussion offers advice to studios on what they should look for in a publishing partner, and also explores the road to Microsoft's acquisition of Obsidian and the interested parties that came before it.

Oct 13, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

Today's episode is our exclusive interview with Jade Raymond, best known for her work leading studios at Ubisoft and EA and launching franchises such as Assassin's Creed. 

Raymond is currently building up her new company, Haven Studios, which has already received investment from PlayStation. We speak to her about the studio's progress, forming a team of former Assassin's Creed and Stadia developers, and Raymond's hopes for the future.

Oct 11, 2021

This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

Today's episode is the keynote fireside chat between our own Christopher Dring and Sony Interactive Entertainment president and CEO Jim Ryan.

The discussion explores Jim's career at PlayStation throughout its history, his thoughts on the future of PS5, and his hopes for the growth of the video games industry.

(As this is ripped from the session on the day, Chris ends with a teaser for a discussion with Warner Music. There will not be a podcast version of this session, but you can find the full video on our YouTube channel)

Oct 6, 2021

The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week.

First up, following an article by Kotaku's Carolyn Petit and a call from OutMakingGames, we discuss how Rockstar Games should handle the transphobic elements of Grand Theft Auto 5 as it prepares to release the best-selling title on PlayStation 5 and Xbox Series X|S.

OutMakingGames and Petit both call for the content's removal, or a context disclaimer decrying transphobia in today's society, but whether or not that's something Rockstar will do is another matter.

We also delve deeper into the topic of accessibility, not only following the discussions around Deathloop but also our in-depth guide on how to make your game more accessible to a wider audience and why it's important to do so.

As always, you can get more news, insight and analysis at www.gamesindustry.biz.

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